Idea's For Kassadin?

SymbolicFear··2 votes·485 views

Kassadin is a very fun champion to play, but is very difficult without too much reward. His kit makes him very difficult to balance properly, but I know there is a way to buff him without actually reworking him. Post your suggestions below on how we could make Kassadin a bit more balanced.

I have my own suggestion.

Increase the damage on his W and his E. But also increase the cooldowns for both. His Q is his early game poke and defense, and its really weak so its balanced, but his W is a melee that doesn't really do enough damage for the risk of having to get that close to his target. They could slightly change Kassadin's W to where if it strikes a champion, it deals 20% more damage and only replenishes 10% of mana, but also increases the cooldown by 30%. They could also change his E to scale more with his AP to add more damage, still deal out the slow and just increase the cooldown by about 4-5 seconds, this is fair and balanced because to activate his E, there must be 6 spell casts by either him or other's within his viscinity.

Do you like my proposal or do you have your own? Tell us below and hopefully Riot will take notice.

15 Comments

Dreadlocks2 votes

His W is getting buffed to 70% on pbe from what i remember and the CDR is going down. Kassadin is pretty strong the way he is tbh, if you get your Rs ontop of people it does quite a bit of damage. Given kassadins relatively weak early game, if you can manage to snowball with him, hes pretty unstoppable. Id say more so than any other champion.

SymbolicFear1 votes

I'm not saying he is weak, I am just saying he takes a lot more skill than most other champions while having relatively poor scaling.

Dreadlocks2 votes

poor scaling? he scales super freaking hard bro lol. He has a weak early game (similar to akali) then spikes once he gets roa.

khorney1 votes

His damage doesn't spike all his moves have low damage as well as the ratios really are not high

SymbolicFear1 votes

Exactly, I found a way to make Kassadin do really well, and I even got my first Pentakill with him today. Which is pretty badass to me since the first and last time I got a penta was with old Fiora....

But anyways... I found a way to make him work, and scale decently, but he is just outclassed too hard by other champions. One thing I don't understand is why Fizz gets the trollpole AND insane damage... Kassadin just teleports a short distance and deals low damage with his ability, but Fizz gets more distance, becomes invulnerable, and it dishes out a lot of damage on top of that.....

I guess the reason Fizz is still like that is because he is just one of those toxicpick champions that are mained by trashy players who enjoy pissing off the world.

Dreadlocks1 votes

His damage is actually insane mid-late game if you didnt feed. You pretty much have to utilize the damage/power they put on his R though whereas before you didnt really need it.

SymbolicFear1 votes

His ratio's are exceedingly sub par, he base damages on his abilities is also very low.

Dreadlocks1 votes

His ratios is are good/fair givin how mobile he is, its his base damages that suck nuts.

Ralanr1 votes

Remove the mana cost on his E if there is one? He already has to have 6 charges.

Purple Death1 votes

Since your saying increase the CD's on W and E it looks like a significant nerf to me unless you increase the damage a ton to compensate. Which is not needed just buff the dmg and mana restore by a bit.

SymbolicFear1 votes

Im saying they increase the base damage and ratios rather dramatically on his W and E, but apparently his W is getting a 70% damage buff and cd reduction, so I am satisfied with that.

Face The Lewd1 votes

The skill required for a champion should not have anything to do with its balancing

SymbolicFear1 votes

Actually, it should. Which is why champions like Lee Sin exist...

Celebrimborr1 votes

Lower cooldown on the E and Higher scalings to make him more of a lategame champ

Lugg1 votes

Here's an idea: He's balanced right now, leave him alone.

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