what if bot and top tower switched stats?

Oakleaf Ranger··8 votes·689 views

Currently there is just so much incentive to do a four/five man siege dive at bot lane. Weaker tower, potential double kill, and dragon. Switching their tower stats would spread the focus of objective control around the map a little more instead of being really condensed around bot lane.

11 Comments

Big Lincoln3 votes

I'd rather not, I'm pretty comfortable with my island, I don't need to get chain ganked and lose my turret to Riven before I even have an item finished

Why don't we just not have a weaker turret? That seems pretty good to me.

Oakleaf Ranger1 votes

Because I'm sadistic like that :^)

ßurst1 votes

I lose my tower to yorick tho who just lays down his ult that for some reason does enormous damage lol

IllegalBagel1 votes

so after 5 minutes bot and top tower have the same stats if you mean giving bot tower back the first 5 minutes damage reduction back that would be perfect

Oakleaf Ranger1 votes

Yes but top would now lose its damage reduction in the first 5 minutes instead.

FCJAAAAGOOOO1 votes

I'd be super okay with that.

Slythion1 votes

I'd rather not, top is already a lane with a lot of snowball matchups (even if it doesn't really effect the entire game outcome) so the last thing we need is something that encourages snowballing up there as well as more ganks to shut them down.

A lot of top laners are pretty good at 1v2'ing when ahead so the argument of "but your jungler can just gank to help" doesn't really apply when your against a Darius or someone else, yaknow?

What we really need is better power distribution on the map. Rift Herald is trash. It's harder to take than Dragon and doesn't even remotely provide as much of a buff. That leaves dragon and 2-3 champions (if we include jungler) on the bot side at all times. If you include mid lane roamds, you have literally 80% of players and the most influential buff for the first 20mins in the bot side of the map, plus a weaker tower to encourage that 400gold to create an even more power difference between top and bot side.

Top has...a tower, 2 champions, and a shitty rift herald that isn't worth taking in 95% of situations. If you're ahead enough to take it and your jungler is in the area, it's usually more useful to just ignore it and grab a tower/gank instead.

How we go about the better power distribution is much more complicated though, because bot lane is where it is because dragon is there. For some reason Riot decided lane swapping at a competitive level wasn't ok and favored making bot-side more important with weaker towers over this competitive and actually intelligent strategy (lane swapping).

It also doesn't help that Riot boned summoner 12 to ensure that top side, as irrelevant as it's become, can't even influence the bot side of the map anymore. Like...why

Oakleaf Ranger1 votes

i mean you can't complain about top having no impact and then so say no to an idea that places decent incentive to give attention to top lane. I much rather see a meta where focus can be put into creating a top lane monster or focusing on shutting down a slightly tougher bot lane or a mix of both. Darius ability to 1v2 is quite bad FYI, depending on how much CC and if the top and jungler are ranged. The moral of the story fuck Graves.

Slythion1 votes

Darius' ability to 1v2 while ahead (especially if the reason he's ahead is because he beat his lane opponent, making them behind) is pretty good tbh. It's tough to force him to switch focus when there's only 2 champions and he's got ghost + Cleaver already.

But that's besides the point, to make the top tower weaker wouldn't really provide an incentive to gank. It would only encourage whichever top laner was winning to extend their lead, creating a more snowbally top lane while bot tower is still easier to push down when you have 3-4 champions whaling on it.

From a jungler's point of view, we're talking about an easier 400 gold for the team top lane vs. getting the same 400 gold + helping 2 champions + securing drag by winning down in the bot lane.


What I would do is:

Revert TP changes, or at least reduce the nerf. No real top laner minds being known as the "island" lane, but it'd be nice to have a bridge connecting us to the rest of the game for the first 25 minutes. TP was that bridge, but parts of it were torn away and it requires more time to cross. And even if you do cross, you're often to late.

Change Rift Herald The thing is tougher than Dragon and does more damage...yet all it does is give you some damage on 1 charged up auto + 5% damage reduction when no allied champions are near.

If you have enough of a lead to take this thing risk-free, it's not even worth it. Herald's strength either has to remain the same and provide new and better stats (for maybe even 2 champions, not just a single-champion buff. This depends on the strength of the buff tbh) or it needs to be much weaker and I'd still advocate a new buff, so long as it represents the strength of herald.


These changes would give Top an avenue to influence the game early again and provides a reasonable buff to be taken top side. With rift herald giving a buff to two champions, and giving top a way to influence the game, you're no longer sacrificing much to come top side.

Rift Herald: relatively strong buff for 2 champions Drag: relatively weak buff that stacks for 5 champions

Bot side: 3 champions Top side: 2 champions

perhaps these changes including a weaker top tower in favor of a stronger bot tower would balance out the map's power distribution. I'm still hesitant because with tp changes, I wouldn't want a top laner to be unable to tp bot because his top tower can be taken in a singular push (and with Camille around, that already happens for just dying in lane once in some cases). So tower switching is still a pretty grey area imo about how it would effect the game.

But hey, we're all theorycrafting here right?

Oakleaf Ranger1 votes

Idk about reverting the TP nerfs since that alone would just make the bot lane gangbangs more frequent and likely. I do think their is merit in having rift herald buffing two champions since realistically their are only a handful of champions that can solo it and have to be super fed at the as well. I mean that is also the risk you take in using tp to go bot (global presence) if the other top laner doesn't stop or follow you. Personally ghost is for the weak on Darius. TP and flash for life. Zz rot, randimens, and clever means no more kiting issue for me. But it can get pretty painful before that.

Slythion1 votes

to be fair, the highest winrate spell combo for darius is flash and ghost with over 2k games for a sample, so we're both sorta right :p

as for the tp changes, I suppose you're right. Although there still may have to be something done to allow top lane to participate in the game, even if we have to distribute more power from bot side to top side to bring the game to top, you know, instead of bringing top to the rest of the game.

some steps in the right direction would definitely be for rift herald changes, and it'd be alright with me to see where we could take things from there

More from Gameplay

More by Oakleaf Ranger