Can we shift some of Katarina's power late game?

FacerollKatarina·12/13/2016, 1:56:28 AM·3 votes·1,174 views

Hey everyone, I'm a dedicated Katarina one trick and just wanted to give my thoughts on changes that I feel should be made to katarina. If you look at champion.gg page http://champion.gg/champion/Katarina/Middle, Katarina has a relatively high win rate early game, 52% between the first 25 minutes. But then her win rate tanks as the game progresses.

Katarina's issue right now is that she has ton of damage but mostly dies before she can actually get it off. She has to play around her daggers but her w dagger takes too long to drop late game, resulting in most adc's Vayne Twitch being able to kill her before she gets her combo off. I'm assuming her high winrate early game is also due to the fact that she stomps laning phase, and people surrender before she begins to fall off.

In order to fix this issue with Kat, I think she needs to lose damage in her daggers, but in return the drop speed needs to be increased, (on her w). Right now it takes 1.25 seconds to drop, which is pretty long late game. I feel it should be dropped to 1 second but in return we nerf her ratios on the dagger, from what it is currently, 0.55/0.7/0.8/1.0 to .5/.6/.7/.85.

Doing this, helps Katarina's laners as well as her enemies late game so that she doesn't completely melt their health bar if she is able to pick up a dagger, but also gives katarina a quicker window to be able to pick up daggers in team fights. I think these changes would make her less frustrating for the enemy as well as more fair to play as.

So what are everyone's thoughts on these changes? Good or bad? Let me know!

Thank you :)

3 Comments

Tychusfindlay91912/13/2016, 2:57:24 AM2 votes

To the core, Kat is still the same old champion she was before.

She always fell off hard late game as her ult made her a sitting duck and she was always way too damn squishy to last more than a second. She's a mid game snowballer, you snowball or you die out and become useless. It's just the nature of kat, and no number changes will change that (within reason).

Whenever I see a kat mid I usually just take Darius mid for the very reason that if nothing else, if for whatever reason I can't bully her early (which I should be able to), I know I can out-tank, disrupt, and kill her late game every time she dares to come in the middle of my team.

Vekkna12/13/2016, 4:07:48 AM1 votes

Fall speed should decrease with rank in W.

Cocho12/13/2016, 8:35:11 AM1 votes

That would be an interesting change but it wouldn't fix anything. She wouldn't have enough damage fast enough without being able to hit both the daggers on the champ you're trying to blow up or some of the ult. The Q dagger is just odd late game if someone else doesn't initiate.

I'm not going to walk up to Ahri Blitzcrank Nasus LeeSin Vayne just to throw a dagger that will maybe land where I want if the adc doesn't walk away from it. Then follow up if everyone uses the cc that I cant dodge, leaving ones I can outplay.

This isn't even including some stuff like summoner 7 summoner 3 item 3107 item 3157 item 3053 item 3190 item 3155 item 3715

Old Kat has the advantage that her burst was instant, the things above (most of them) simply wouldn't be activated in time because the enemy couldn't react. You wouldn't even go in, until you could just delete someone immediately getting a reset guaranteed.

I used to not hate exhaust, but man that thing litterally murders new kat. That thing needs to get reworked. They gave assassins a larger burst window, so now they're all useless against it.

The kat life is just hard man lol, win early or get punished for not ending.