Isn't Karthus's Wall underpowered?
-has 100 mana at all ranks -long cooldown -slow decay and useless against every mobile mid -has 15% mr shred, meanwhile kog's Q has 28%...
-has 100 mana at all ranks -long cooldown -slow decay and useless against every mobile mid -has 15% mr shred, meanwhile kog's Q has 28%...
I don't think it's underpowerd because it can hit up to 5 people (slows them significantly and shred their mr) and it stays for a pretty long time. Well it's a "single-use" spell so you can't just spam it and that's ok I think.
The Kog reference is foolish tho because it can hit only one enemy + it's harder to hit because of small range, speed and width.
[{quoted}](name=Mr MacDeath,realm=EUW,application-id=3ErqAdtq,discussion-id=bWZQGoZt,comment-id=0000,timestamp=2015-10-08T11:02:11.643+0000)
I don't think it's underpowerd because it can hit up to 5 people (slows them significantly and shred their mr) and it stays for a pretty long time. Well it's a "single-use" spell so you can't just spam it and that's ok I think.
The Kog reference is foolish tho because it can hit only one enemy + it's harder to hit because of small range, speed and width.
the range of kog's Q is nearly the same, and it gives him 50% attack speed
and 3 things about karthus's Wall: -can't slow someone who walk 2 times in the wall -it's supposed to be a "wall of pain" -you never hit 5 people with the wall.
the range of kog's Q is nearly the same, and it gives him 50% attack speed
and 3 things about karthus's Wall: -can't slow someone who walk 2 times in the wall -it's supposed to be a "wall of pain" -you never hit 5 people with the wall.
It's foolish to compare an ability of champs with different kit's.
3 things about karthus wall
[{quoted}](name=Mr MacDeath,realm=EUW,application-id=3ErqAdtq,discussion-id=bWZQGoZt,comment-id=000000000000,timestamp=2015-10-08T11:48:22.028+0000)
It's foolish to compare an ability of champs with different kit's.
3 things about karthus wall
- I don't know if you aren't slowed the second time, it's not written in the description
- when maxed it slows you for 80% --> the possibility of getting hit by each karthus Q is very high, if you aren't full tank you will probably understand suffering at this point
- that's a claim. It lasts 5 seconds. It's definetly not impossible to that 5 players get hit by it in a teamfight.
i already told you, 80% slow isn't a strength when your midlaner adc and jungler are mobile af
I have had moments of was playing Karthus where I threw a wall up in the jungle at an angle so that it was sideways going down the path, the Shyvana I was chasing couldn't get away because the constant slow paired with a Rylais
The late game team fight strength of it is fairly high, since it shreds resistances and has a HUGE slow.
The late game team fight strength of it is fairly high, since it shreds resistances and has a HUGE slow.
the resistance shred is a joke, generally everyone has 100 mr in average, which reduce mr by 15.
Doesn't it also reduces armor?
Anyways, in teamfights if you cast it on 5 enemies oyu debuff them by quite alot of total MR. And also it has nice slow.
Doesn't it also reduces armor?
Anyways, in teamfights if you cast it on 5 enemies oyu debuff them by quite alot of total MR. And also it has nice slow.
no it isn't, they removed it because support karthus was seeing plays in s2
jeeeeeez
But.. I wouldn't expect one bit less from Rito.