11/19/2014 - RIP Melee Champions
- "Your death has been ordained."
- Martial Poise
- Targeted dash on every attack and/or cast of Pierce which is increased by 25% whilst dashing backwards (good luck anyone without infinite gap-closers...)
- Sentinel
- 20% of the target's maximum health in magic damage every 8 seconds at max level (because tanks were doing too well at tanking; MR itemization just got nerfed too so why not...)
- Let's tack on a free moving ward too because fuck junglers...
- Rend
- 256 possible stacks without a cap on dragon or baron (because fuck junglers again) and a slow (because dashing on every attack just wasn't enough to keep people in range or out of range...)
- Fate's Call
- A 1400 range Thresh lantern on steroids for your booty call of the game that then becomes an AoE knock-up that also happens to disengage your ally to their maximum attack range at the same time (I don't even know anymore...)
God forbid I want to play
or
or
or
or
or, I don't know, another 50% of the cast of characters in this game...
But #LCSBIGPLAYS right? Right...?
. None of those champions are weak, but they all have bad win rates.
.
, in fact Sion's archetype is the exact one that Kalista's passive is designed around. Sion should be standing in the middle of team fights trying to CC as many people as possible at a time, not hunting down individual targets.
so I can two shot her. Alternatively,
, since her her dash is tied to her completing auto attacks.
Also:
Rock beats scissors.