Since every single champion, summoner spell and item in the game deals true damage

Frontline Fury··3 votes·934 views

Can you just remove armor and magic resist items and replace them with pure health items? Resistances are "noob traps" anyway, since they don't have any effect against 80% of the champions in the game whose kits now have in-built true damage, on top of running ignite.

7 Comments

Warlord Rhinark1 votes

Or.

We could just make resistances actually useful.

Frontline Fury1 votes

[{quoted}](name=Warlord Rhinark,realm=EUW,application-id=3ErqAdtq,discussion-id=bTALyd3V,comment-id=0000,timestamp=2018-07-23T10:24:26.560+0000)

Or.

We could just make resistances actually useful.

Not possible, since true damage pierces resistances. Unless resistances are converted to a death's dance type damage delay.

Warlord Rhinark1 votes

[{quoted}](name=Frontline Fury,realm=EUW,application-id=3ErqAdtq,discussion-id=bTALyd3V,comment-id=00000000,timestamp=2018-07-24T16:37:43.771+0000)

Not possible, since true damage pierces resistances. Unless resistances are converted to a death's dance type damage delay.

Well-

Maybe tone back on the true damage then?

Why not fix what was originally the problem, instead of going for short-term bandaid solutions (the complete removal of resistances)?

Frontline Fury1 votes

[{quoted}](name=Warlord Rhinark,realm=EUW,application-id=3ErqAdtq,discussion-id=bTALyd3V,comment-id=000000000000,timestamp=2018-07-24T16:41:04.069+0000)

Well-

Maybe tone back on the true damage then?

Why not fix what was originally the problem, instead of going for short-term bandaid solutions (the complete removal of resistances)?

Of course, that is the most obvious way to fix the issue. And that's exactly why Riot isn't going to do it - less damage means less flashy plays in streams and pro plays. It also means admitting they were wrong, which - as Tencent slowly enforces more and more of chinese culture onto Riot - is the same as resigning from your job within Riot, as they will be fired on the day if they even imply they do not have 100% control at all times.

Salt aside, true damage is here to stay. Riot already proved this with their "fix" for conqueror - rather than decreasing its true damage, they decrease the meaningless bonus AD, thus cementing their stance on true damage.

The only way they could fix this issue is to introduce more health into the game. Of course, that of course means everybody will be able to face tank our papermache towers even earlier, but that really stopped mattering the instant they introduced yet another gimmick to help champions with 4 dashes tower dive people.

Honestly, League of Legends is never going to be "good" again. Whatever they introduce in season 9, it's only going to dig us deeper. At this point, Riot is simply seeing how far they can go before the playerbase ACTUALLY gives up. They know most players have invested so much into the game that they're not going to quit regardless of how much they suffer.

Short band-aid solutions > admitting you were wrong and rolling back the main issue.

Warlord Rhinark1 votes

[{quoted}](name=Frontline Fury,realm=EUW,application-id=3ErqAdtq,discussion-id=bTALyd3V,comment-id=0000000000000000,timestamp=2018-07-24T17:56:43.772+0000)

Of course, that is the most obvious way to fix the issue. And that's exactly why Riot isn't going to do it - less damage means less flashy plays in streams and pro plays. It also means admitting they were wrong, which - as Tencent slowly enforces more and more of chinese culture onto Riot - is the same as resigning from your job within Riot, as they will be fired on the day if they even imply they do not have 100% control at all times.

Salt aside, true damage is here to stay. Riot already proved this with their "fix" for conqueror - rather than decreasing its true damage, they decrease the meaningless bonus AD, thus cementing their stance on true damage.

The only way they could fix this issue is to introduce more health into the game. Of course, that of course means everybody will be able to face tank our papermache towers even earlier, but that really stopped mattering the instant they introduced yet another gimmick to help champions with 4 dashes tower dive people.

Honestly, League of Legends is never going to be "good" again. Whatever they introduce in season 9, it's only going to dig us deeper. At this point, Riot is simply seeing how far they can go before the playerbase ACTUALLY gives up. They know most players have invested so much into the game that they're not going to quit regardless of how much they suffer.

Short band-aid solutions > admitting you were wrong and rolling back the main issue.

...Truth can be scarier than fiction sometimes...

T3rminus1 votes

I just want to chime in that reducing the AD on Conqueror did reduce its effectiveness. Considering it's a damage conversion effect, less AD means you're doing less damage, and by extension less true damage.

Lowering the true damage % would just make Conqueror worse against tanks, while lowering the flat AD makes it worse against not-tanks.

Also, a lot of the stuff that does true damage is for the purpose of either fighting tanks or out-scaling them. In these cases, true damage is simpler to understand than "scaling % penetration" which is what the net effect is.

Like, if Vayne's W was physical damage, she'd literally be entirely countered by Ninja Tabi, let alone other armor items.

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