1: Basicaly removes the problem of Tanky as hell, but takes all my hp ( Hello Tahm Kench )
2:Boots should have a unique stat which is limited by other items example: Tenacity ,Tabi effect Mpen,arp,minor attackspeed(35% is overkill RN), Summoner CDR, Extra CDR, etc etc, mostly utility stuff, by doing this, u simply remove an item which is 1100 but completely negates 3 items of lethality ( early game) 2 late game, or merc treads literaly making that +33 Mpen from boots/oblivionorb useless.
3:Total Armor ignore for compensation of lethality removal, will also give bruisers and other AD based tanks the opportunity to choose if they build dmg or for defensive items depending on their matchup.
4:Crit is a stupid stat whatsoever, and its even more stupid once u get IE+Statikk, the Marksman turn into assasins , because they literaly 2shot everything, altho many will disagree that RNG is unhealthy for the game so is 2x 2600 gold items + IE giving u crit almost every basic.
5:Shields and heals , have been insanely overpowered troughout season 7 and 8, ( previous seasons we had them but not to this extent) what do i mean by 35% per skill, for example if i throw 1 spell, only 35% of that dmg is absorbed example Leblanc Q instead of absorbing all 200 and than dispersing, it can absorb 90-100 and still have 100 shield left.