Immolation needs to have a "boosting condition"

darkdill··1 votes·339 views

When you look at similar immolation effects in HotS, they each start with low base damage, but get bonuses if certain conditions are met. For instance, Johanna's version has low base damage, but for each enemy Hero she hits with her Condemn ability, the damage is increased by 40% for a short time. Good to give it power in team fights, without making it broken in pushing.

Sunfire Cape, IMO, needs to be similar. Lower the base damage, but do something like having it increase for every nearby enemy Champion (small radius). This way, it becomes threatening in clusterfuck fights, but won't make a split-pusher OP.

Could something like this work?

3 Comments

ShinkoMinori1 votes

You do realize HotS is dead right?

darkdill2 votes

HotS's playerbase is irrelevant to this discussion.

Mysticman891 votes

Do they want it to be threatening in teamfights though?

Diving in and just kinda sitting there is part of why they changed up sejuanis kit, since it's not terribly interactive, and the power of it would likely be hard to appreciate in a teamfight by either side due to the relative lack of visuals associated with it.

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