Review this brand idea:

Critkeeper··1 votes·283 views

Make his ult bounce if and only if it hits a target that is already aflame before it lands, with no bounce limit.

This mandates an aoe combo beforehand in order to "kindle" his ult. Slow travel time allows him to reactively "stoke" the flame if it bounces towards non aflame target.

Because the ult itself sets targets aflame, If he is careful to keep the fire stoked and takes care of it the flame will begin to burn on its own, just like a real fire.

3 Comments

Meep Man1 votes

I don't know. Quite literally forcing the enemy team to separate or die is very, very strong. If they balanced his entire kit correctly, this would be an interesting idea to visit during his Mid Year mini rework.

Searno1 votes

I'm kind of confused what this concept is? Is it supposed to make brand reward higher skill cap instead of just needing to mindlessly drop ult in a team fight?

Valderis Vandala1 votes

LOL No bounce limit. XD What an amazingly broken idea.

350 damage with 50% ration, unlimited bounces. Imagine getting clumped up with just one team mate, running for your life and brand just stunning the furthest one so the ult just keeps bouncing, the only escape is to run back into the enemy team.

It can already do 350+50%*5=1750+250% damage but yeah lets increase that to infinite.

But the result can also be that its now useless, good luck setting the enemy back line on fire otherwise your ult is useless because it won't even bounce once.

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