Can we change Jinx where everyone is happy?

Too Ton··1 votes·246 views

I liked the recent q changes as it buffs Jinx's late game. I'd like if they nerfed her rocket range early to maybe 600 and scaled it to 750 at the end point. This way she is NOT oppressive in lane (ashe range at the start) and later in the game she will ramp up.

6 Comments

Lord Dusteon1 votes

You realize at rank 1 rockets are 600 range, scaling to 700? And that change lategame would give her only 100 less range than an ulting Twitch? And that gives a champion with a weakness to being dived (and not much else) even larger range to avoid being dived?

Too Ton1 votes

I actually did not know that hmmm maybe make it 500 and scale to 750 then? 50 range each rocket. Point is I want Jinx less abusive early on while still having compensation

Sachabot1 votes

500 is less than her minigun. Early game, she should be curtailed by her generally small mana pool. You need to position differently, so that she can't rocket you and get CS at the same time. Play conservatively, because she snowballs hard off of anything, and get lots of jungle help.

Vistha Kai1 votes

Last time I played Jinx the enemy ADC could walk up to me before my AA went off.

That's where weakness lies and it's already present.

Cloud2731 votes

I have a suggestion for Jinx that will keep everyone happy. Jinx's rockets should be on an ammo system (similar to Corki's ult). Jinx stores a rocket every 'x' seconds, and Jinx is able to have a maximum of 'x' rockets. This way she can still use them, but she can't spam them constantly.

Too Ton1 votes

Then they'd have to buff it's range or damage for compensation and it better be fair

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