How to give Evelynn that extra bite (sorry couldn't help it)
Hello all, I am lagartoloco94x2 a big fan of league ,and by extension, its roster of impressive champions. One of whom is the widowmaker herself, Evelynn. Though it shames me to say it, I once let the bad reputation surrounding this champions performance scare me into refunding her after only one match. Man was I wrong, turns out I was just too inexperienced to use her properly and when I realized the truth I got her back into my Latin roster ASAP.
She hasn't budged since. But enough about me this is about Evelynn and how we can help her get rid of this inaccurate reputation (though in her line of work being underestimated kinda makes the job easier don't it?). As many of you might have noticed Eve's identity has always revolved around being a bit nebulous and hard to pin down (har har get the shadow walk jokes out people...done? good) which is pretty up to code with her current play style.
One factor of her lore though seems to be left out: "Some theorize that she was cursed with a mild form of fantastical vampirism as a child. Supporters of this theory contend that her ability to sap the very life essence of her opponents on (and off) the Fields of Justice". This concept doesn't really seem to have been incorporated except maybe in her ult? (Though it seems to, and I quote "...siphons their pain..." whatever that means.) So what would be a cool way to incorporate this life sapping effect? Well best idea I could come up with was give ravage a little gameplay change. A targeted dash that a)gives a quick stuns to an opponent b) gives Eve some health back and c) Allows her to leap back at, lets say her basic q range if not a wee bit shorter (think something akin to Quinn's Vault).
The dash itself would be longer than the bounce back and the cool down would be long enough to force you into two option: either use it as an escape or use it for an ambush set up. To make it fair for opponents and really force option 1 or 2 (no 3's) The stun wouldn't be long enough to lock someone down for Eve to escape.
Especially considering she'd only jump back to Q range (though I'm sure creative players will manage some epic jukes if their creative enough) and that like all her other abilities shell be out of stealth. Most important of all the, move itself though potentially deadly is not with ought risk. Over shoot or hit the wrong target in middle of a team fight you'll be exposed and hoping to Braum's pecs you saved that ult. I haven't really worked out the specifics (ad or ap ratio/max life or remaining life, etc.) but I'm hoping this inspires other cool ideas to really make Evelynn stand out positively.
If you gals and guys have any ideas, opinions, or variations/improvements concerning this, feel free to hash it out in the discussion. Heck I encourage it, we might give the good folks at Riot some cool ideas.