HOw to win from behind in silver

woodvsmurph··1 votes·669 views

Do you ever feel like you are always getting the losing feeding team in ranked? Because I do. Do you know how to play from behind and maximize chance of winning, or are you at a loss for what to do most games? Take a close look at the video and watch what the red team does. The difference between them winning and losing (like a typical silver team these days) is teamwork and a few simple things most silvers ignore.

  1. Ward as a team. Vision means not facechecking into an enemy death brush. Vision means perfect timing to interrupt an enemy baron instead of rushing in blind. Vision means recognizing when the enemy is greedy and you can pick off a splitpusher to get yourself your team back in the game.
  2. Communication. Recognize who is tilted/having a bad game and if that is you, listen to people who are doing better/less tilted. Make good shotcalls. Chasing blind is a good way to die or burn summoners you will need later - it loses you the game. You need to make low risk, high reward plays -- like SKT does. Part of this goes back to having vision. If you have vision, you have information to work with. You can see enemy rotations coming and move accordingly. BE on the same page as your team. If you cannot group to defend a tower or 2 people are dead, give up that tower or inhib and don't die for it. Instead of crying "toxic" for a teammate asking you to help ward or to back off of a certain area of the map, listen to them if they know what they are talking about. Kda doesn't mean they do/don't know what they are saying. Logic means they know what they are saying.
  3. Positivity. Sure negative/salty players lose more games. People who are ignored when they make logical requests also lose more games. If you are or join the 5% of people in silver who will still listen to logic and take intelligent low risk high reward plays rather than fight whenever you see someone and stand out where you give the fed enemy team an easy 5v3 engage, you will win more games -- provided your teammates are also part of that 5%. If you are going to get after someone for repeatedly making the same dumb mistake that is easily fixed, tell them how to fix it; don't just insult them. Take advise with humility rather than get salty - either their advice is solid and you should listen even if it was said rudely, or it is flawed/illogical advice and you can ignore without arguing back with them and starting a debate that distracts your team from actually playing. Encourage your team. Point out all the good stuff they do no matter how small. Like: "thanks for warding that" or "nice escape".

7 Comments

Åeolus1 votes

Idk man I think other things matter like mechanics and game knowledge. Also Tyler1 getting masters contradicts all your points lmao

woodvsmurph1 votes

Mechanics matters in gold+, in silver, you don't need it if you got the other stuff down that I talk about. I can take someone with better mechanics and outsmart them to trade better, outplay ganks via macro and game knowledge, and just ruin their day. Yeah you need a mix of them all to some extent, but I can tell you in silver it is better to do the simple things right. You ward properly, communicate roams, roam to gank when you can, etc. it will destroy people with better mechanics who just sit in lane. You know your matchups, you can tell when to retreat from the gank you predict even if you have no vision and when you can stay and fight to pick up kills despite being outnumbered. Ex: recently had a graves jungle gank into a large minion wave in middle of lane. We kited back so his teammates had to walk through all the minions to help him - giving us a temp 2v1 to nearly kill him. By the time his teammates arrived, he was 1 hit from dead. Ended that with a 2/0/1 for my adc and a 1/0/2 for me. Sure I could have just flashed back to tower, had both me and my adc blow sums to live but be poked out of lane and give the enemy a lead, but recognizing potential to outplay gave us a huge advantage instead. Why? Cuz they didn't respect like 3 minion waves piled up for us or the damage a lvl 3 leona and jinx can do to graves. Mechanics had nothing to do with that really.

Quil Evrything1 votes

TL;DW

kristopher2051 votes

[{quoted}](name=Quil Evrything,realm=NA,application-id=3ErqAdtq,discussion-id=bAAANAQq,comment-id=0001,timestamp=2017-03-03T21:07:43.175+0000)

TL;DW

Ward, Communicate, Positivity

Aptest1 votes

"low risk high reward plays" when you are behind do not generally exist.

you have a power deficit meaning you generally have to have 1 more man than the other guy,

and you have a vision deficit meaning you have less vision than the ahead team since they can move into your area with more backup than you can beat, clear out all your wards and place theirs. When you want to replace your vision, that's always a "high risk" situation for you, so you can't cover the area well because you have to keep yourself safe.

That being said, you must take risks to make plays. so you must have vision and fight for vision.

also, don't try to get a pick on the enemy fed garen or mundo. That's just a silly bait.

woodvsmurph1 votes

Funny you say that because all you have to do is watch an SKT game. I heard they are a pretty good pro team... but what does someone like me know since I'm not challenger tier. They can consistently fall behind, stall it out to reach mid-game, and then shreck their opponent. Casters point out what skt does well to stall out the game all the time via low risk, high reward plays and recognizing potential for rotations to outplay their opponent. It starts with vision control - they don't lose it, and they minimize what vision control you can get in their half of the map even when you have a lead. Then it is recognizing what objectives are available and where enemy champs are and where they WILL BE when they rotate for whatever objective they will obviously go for next. Based on this info, you decide to fight, pick off an enemy in rotation, how you will stall out a larger number of enemies when they siege a tower, or what objective(s) you can sneak/trade while the enemy goes to do some other objective. So yeah, you gotta get the info and figure out your opponents' strategies and goals so you can decide when and where to hit them where it hurts. Make them take lesser objectives or fewer objectives despite having a lead. Make them take bigger risks (which you punish hard) in order to try to further their lead... which they fail to capitalize on. So yeah, you can take low risk high reward plays when behind.

Aptest1 votes

Simply counting the number of things you need to get right with this strategy, and it's easily seen that it's not "low risk".

Look at it another way.

let's say there is such a thing as low risk high reward play. Than it must also exist for the ahead team.

the other team is ahead so they have more of everything they need to win. So their plays can have lower risk and higher reward. They can just do those all the time and win because if you trade plays - you make one play they make one play - their plays pay out bigger and cost less.

The only situation where there is a low risk high reward play, is if you have an inept player on the other team you can abuse. If the caster said otherwise, i question his perception of risk in the game.

Another way:

If you could make low risk high reward plays on the other team, you'd have made them, and then be the ahead team instead of trailing behind.

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