I play carry champs and I hate true damage

Hammermancer··1 votes·1,030 views

I really hate true damage, it doesn't involve game knowledge, true damage in any capacity is extremely unhealty. Build HP against it? Ok but the amount of HP that can be built is still not high enough to deal with true damage because HP is a stat you're supposed to increase via EHP.

true damage essentially has two issues, first it makes tanks useless (In my book whatever, I hate tanks but tank players probably want to play their champs), secondly it makes counter itemization amount to HP stacking

for AD damage reduction items we have a wide variety of choices, some might say too many choices but i disagree for a few reasons, for AP damage reduction we're pretty limited.

Why not buff tanky items across the board, including tanky carry items, and also add some more AP-Defensive items. Let carries be tankier, tanks be tanks, and let bruisers still be bruisers. outright remove all instances of true damage from items and runes.

"Wouldn't this mean that a tanky build ashe will take no damage from a full tank maokai?" Nope! because there will actually be AP bruiser items (Ap-defensive), in addition if a maokai builds full tank he'd have all that damage reduction

"So people would still go full damage or full tank?" well if done incorrectly then yes, but if done correctly then these defensive items would be viable alternatives to full damage builds.

4 Comments

Beatrice falls1 votes

Adding true damage to everyone was just a lazy way to deal with defensive stats, fight a Fiora with conqueror, enjoy having 90% as your hp done as true damage in 2 seconds, fight a Vayne with item 3124 enjoy her face-tanking you, not even trying to kite, fight a MasterYi with Conqueror and item 3124 you don't even need armor to check the death recap and see that he dealt more true damage than physical damage

This season is just fucked up and Riot knows it, they just have no idea how to fix things

Hammermancer1 votes

lmao it's pretty easy to fix things, but noone will hear it

Things are this broken in one direction.. just overbuff literally everyone and every thing else

hell give us augments

then it'd be more like "So broke its balanced" sorta thing remember preseason when everything seemed so broken? but it was fun! that first time you saw predator-celerity hecarim and were like "Uhh what?"

I'd say double the selection of runes, as in make another five pages, then add augments, and stop nerfing people.. if someone is broken as all fuck just stop buffing them and buff others

use release xin as your benchmark for how strong people should be and the game will at least have so much bs that it'll be fair in some convoluted way

The Bad Touch1 votes

True damage is a terrible feeling mechanic.

Only counter for it is stacking HP which effectively does nothing in a world where Varus Vayne Kaisa exist.

It's like oh look I'm a tank. Their team comp is Pyke Trundle Vayne Velkoz Urgot ...

And people wonder why everyone says damage is too high. 4 AD team yet building Armor/HP is ineffective as shit.

Hammermancer2 votes

that's the thing, the champs were hard enough to deal with but at least their true damage was to be not only expected but also in theory their kits would be balanced around it

now it's just "Yo you wanna do like.. 40% max hp true damage in four autos?"

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