Make Rageblade easier to stack on melee champs

SlashStriker··2 votes·347 views

Currently Rageblade is too hard to make it work on Melee champions meawhile Ranged champs have absolutely no problem using it.

A ranged champ can just auto attack a minion from safety cause they got usually around 600 range thus is much easier for them to stack it. When a fight begins they already have it fully stack therefor they can fully utilize it

When a melee champs enter in a fight it usually have 0 stacks so when they enter in a fight they almost cannot reach its full potential and when they do the fight is already over

Example: When I play Yi and i build this item most of the games I play I lose. But when i build it on Kayle it felt pretty good and it was quite successful

And for instance Rapid Fire Cannon works better for ranged than for melee. So why must a Sword works better for ranged than melee? It just makes no sense

For that reason I suggest making it so that melee champions can get 2 stacks instead of 1 stack per auto

5 Comments

AmazoX1 votes

Agreed.

Mordepool1 votes

Perhaps double the time it takes for stacks to fall off. If you're melee

SlashStriker1 votes

{quoted}

Perhaps double the time it takes for stacks to fall off. If you're melee

if you start stacking it before teamfight you will be picked off and die so that wont help

Mordepool1 votes

{quoted}

if you start stacking it before teamfight you will be picked off and die so that wont help

I guess

Sona Ping1 votes

{quoted}

Currently Rageblade is too hard to make it work on Melee champions meawhile Ranged champs have absolutely no problem using it.

A ranged champ can just auto attack a minion from safety cause they got usually around 600 range thus is much easier for them to stack it. When a fight begins they already have it fully stack therefor they can fully utilize it

When a melee champs enter in a fight it usually have 0 stacks so when they enter in a fight they almost cannot reach its full potential and when they do the fight is already over

Example: When I play Yi and i build this item most of the games I play I lose. But when i build it on Kayle it felt pretty good and it was quite successful

And for instance Rapid Fire Cannon works better for ranged than for melee. So why must a Sword works better for ranged than melee? It just makes no sense

For that reason I suggest making it so that melee champions can get 2 stacks instead of 1 stack per auto

You reason makes no sense. The icon is only for the benefit of the player, it has no in-game relevance.

Either way. This is a buff, not a nerf, so it's the wrong direction for the item.

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