A little attention to one of the forgotten "hyper carries"

Frager··2 votes·785 views

I read an interesting thread someone made about our favorite little voidling KogMaw . He/she said that if there was any champion who should have true damage it should be kog'maw and that gave me a pretty nice idea (except when he dies). It's still confusing why a ADC should have a passive which only works when killed when the point is to peel champs like kog. But that's another topic.

Anyway, I used to play Kog'maw as my main ADC for some time ago and there was one thing that bugged me all the time. How much of a lackluster kog's Q was. It had very low range so the active was never used and it was more of a passive AS-boost. Then Riot finally normalized the range of the spell and changed the flat armor/mr shred to percental, making this skill waaaaay better. But i still feel KogMaw should need some buffs because Vayne does almost the same job as kog but being much safer pick in both soloQ and ranked team due to self peel, when kog has none.

Today the spell says: Caustic Spittle PASSIVE: Kog'Maw permanently has bonus attack speed.
ACTIVE: Kog'Maw launches a corrosive projectile in a target direction, dealing magic damage to the first enemy it hits and reducing their armor and magic resistance for 4 seconds.

So then i read the thread saying that adding true damage to kog's kit should fit our little fellas kit as the true imobile tank-buster. Mythought on how to add this was to change how KogMaw Q works with W. My idea is:

ACTIVE: Kog'Maw launches a corrosive projectile in a target direction, dealing magic damage to the first enemy it hits and marking them with "corroded armor" debuff for 4 seconds. Enemies marked with corroded armor takes 50/50 true damage/magic damage from bio-arcane barage (not scaling with ap on the marked enemy). The number can be changed but my point is to have some kind of interaction between kog's Q and W to add true damage.

Just my 2 cents on how to make him more of a true tankbuster and strengthening his niche.

4 Comments

Mimy2 votes

When I played kog I always leveled his Q first. and buy the time I got bork I had W pretty much at level 2 or 3.

I did quite a good bit of damage.. I just felt too easily killed.. I couldn't get away sometimes..

He's actually really strong you just need a good team to defend him.

Frager1 votes

I totally agree with! you! He trades damage for low safety. I just have the feeling when i start a game and they pick heavy tanks, kog'maw never comes in mind first. Instead everyone wants Vayne instead as a tank buster. Don't get me wrong. I don't want to buff kog because he is UP or anything. I just feel that he doesn't have a niche when he REALLY should have one with how his kit is designed. I just wan't kog to be a more obvious pick when you se many tanks in the enemy team.

Even when cinderhulk and tanks were meta, where was kog? Not in any of my games anyway.

Mimy1 votes

Maybe because he's nor very top pick.. like not a lot of people think about him. They want whats popular. I think you should expect him more now that he's been seeing play in worlds.. but yea..

He's very slow and has no real excape.. people enjoy vayne because she does what kog does.. and has escapes..

Notice how in this game koggy has 3 tanks and a lulu. this is a team whos build around him.. hes got a big front line and a lulu to by him..

Rebonack1 votes

Koggy's big issue, the major reason why he doesn't get picked, is that Trist and Jinx both do the long range auto-attacker thing more reliably while Vayne does the tank buster thing more reliably.

Not better mind. Koggy packs more damage than all of them. But their stronger early games combined with displacements and/or hard CC means that in environments that aren't super organized (read, LCS) Kog gets eaten alive while they don't.

Now, I upvoted you because I encourage any conversation about Koggy, but I disagree with your suggestion. While Kog might not be a very good choice in Solo, he's quite strong in the LCS level. As a result, it is VERY dangerous to give him any straight buffs without reducing the power he packs in high-level play. I'm not sure what needs to be done. A full on remake could fix the problem by lowering his super long range damage consistency and improving his medium range damage consistency, but that would take a lot of work.

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