Kindred's W and base armor gave too much sustain in the jungle for an ADC
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Last I checked it was mainly the knock back effect that made his clear good.
I was about to call you high, and then I read the thread.
Kindred still needs flat AD runes or their clear is too slow.
Edit: uhm, sorry Kindred mains, didn't mean to upset you/them/whatever.
i mean im all for shit talking graves but it makes sense for a champion thats win ratio drops to bellow 50% after 30 min to have easier early clears than the champion thats win ratio starts rising to 54% after 30 min.
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Graves is no longer an ADC, as the key ability of an ADC-- to target one opponent to attack because auto attacks ignore unit collision-- is impossible for him.
They might as well count him as Melee.
I wasnt aware graves got a free heal
last time i checked ,graves didnt have heal on W passively and R
feel like i just got rickrolled.
i had a burning hatred when i read the title.
ihatethatchampionritoplsnerfhimMORE
They reverted the True Grit nerf though...
And kindred is really getting all the nerfs a few adcs have more armor than them
graves is starting to become more complained of than yasuo
Whenever I jungle as Evelynn I like to gank my enemies at their first buff, but with Graves I just avoid entering his jungle altogether because 1v1 he's stronger than me at all stages of the game (and he can do a full clear of both his and my jungle without backing).
I just recently started playing kindred and their first clear seems so weak. I dont know if I am just bad at kiting but they feel like they are so slow and their q cooldown is so long it makes it hard to kite