Heimerdinger Turret Health Change
As we shift into 6.6, and the game constantly evolves, I feel its time to take a look at the main mechanic of our main mechanic :-)
Heimerdinger needs some love, but not the typical buff / nerf kind of love
His turrets need a fix on the style with which they currently sit in
His turrets should in my opinion be moved over to HIT based health bar from the current HEALTH based health bar.
What this would mean is that instead of HP scaling off AP ( almost everyone 1 shots his turrets in their current state ) his turrets would be granted hit bars much like wards and zyras plants.
Giving each turret 2-3 hits based on level to take them out would make his laning stronger, but still make solid counter picks able to deal with him with relative ease. Turrets being 1 shottable negates his ability for zone control like he is intended.
I feel like this is a healthy choice for heimer, and one that would bring him back into the game and get him to see more play as the true zone controlling brainiac that he is suppose to be