Sonas current kit is really weird atm
Hello, this probably another "rant thread" about Sonas reworked kit, but I'm still wondering how Sona players need to play with her reworked kit. It feels just.. like a random composition of buffs (hah).
Her Q seems to be actually really good, giving a lich bane like effect on the next AA for her whole team, Though it's ratios seems to be really weird. The max bonus damage it does is 60 + 40 + 0.2 AP ratio (let's take in this case.. 100 AP) = 120 bonus damage on the next auto attack. Probably if Sonas whole team focuses on one target, it becomes really great, though that's only the case if Sona builds AP.
Her W is a totally mess. a 1.5 Shield ratio with a pretty weak at the moment and her Heal is currently extremly underpowered. It get easily outscaled by other supports. at max rank, her heal only heals about 165 hp, wich is outscaled by many other supports, as well Nami and Taric who can heal multiple targets. Her Shield duration is extremly short to absorb alot of damage and is only useful to shield a small amount of aoe burst damage but this is it. But in the first case, The heal is extremly weak, yet having an high mana cost for nothing in return. I'd suggest to rework it soon as possible, because the scaling heal for % missing hp is not strong, since it gets outscaled by almost every support.
Her E seems to be alright in my opinion, though positioning with it is still somewhat hard. A little tweak on it would be healthy for it.
Her ultimate is still fine in my opinion. Maybe the mana could take some tweaks in higher ranks.
I already posted some suggestions here, and other Sona players had also great ideas to fix her, and I think that we should been listened to too.
About her Q: What if we would reduce the base stats from it and add a new scaling to it: let it scale on allies ad and ap. Previously, Sona had to build at least some AP to give it a stronger feel, but if you let it scale on Sonas allies ratios, it would also allow Sona to build actually more defensive items too.
About her W Let's be honest, the idea of an scaling on missing health heal is not bad, but the ratios are really bad on it. So if we really wanna do change about it, let's remove the increase of the heal by missing hp in % and give it a flat heal. I had already posted this idea earlier this week, but how about instead of the heal, we give the shield the increase by missing hp in %? We can give it higher ratios and increase the shield duration to 2.5 and give it the passive ability that its duration and strenghts increases by 1% for 1% missing health. Shields are not permanent, and it would actually make the mana cost worth at earlier levels if you can do a bait with it.
About her E The ratios seem fine, but giving it a ignore unit collision buff would be great for easier positioning in lane and juking/escaping, as well making it easier for Sona to hit n run after she poked some of her lane opponents.
About her Ultimate It's already fine as it is, though making it's cost for each rank in it to 100 mp would be also a great buff. Though I'd prefer to say to remove it's passive to increase her auras passively, how about we make it work like syndras passive? that each of her Auras gets an additional effect/extra stats at max rank instead of crescendo rank?
You don't have to agree with me or those ideas, but you can't say that Sona is "OP" right now, because she's clearly not and depends alot on hitting her ult in teamfights.
Sincere.