I never win on Kassadin unless my team was ahead

astralwit··3 votes·487 views

I don't get how anyone wins on him tbh or why ever pick him except for fun? You can use Kat as a cleanup and mobile champion too while having better teamfights and more waveclear. He's SOOOO weak early. He gets bullied by literally everyone... even a Ziggs was shitting on me. Kass has basically no waveclear so his turret tends to fall early and if they group mid, you're completely screwed because unlike a Viktor or Anivia, he just watches his turret fall helplessly. His damage isn't even that great. It's basically Ahri level - which isn't terrible but Ahri at least has poke, hard CC, some waveclear, is ranged and has similar mobility but just more situationally.

His level 16 mobility is pretty nice but the dash is short so he only feels decent not amazing.

4 Comments

invisiblecat12 votes

You play him to counter mages Passive makes it so he takes a lot less damage Q gives magic damage shield E and R makes it hard for the to run He also roams very well since he can jump in and 5 seconds later jump out

astralwit1 votes

{quoted}

You play him to counter mages Passive makes it so he takes a lot less damage Q gives magic damage shield E and R makes it hard for the to run He also roams very well since he can jump in and 5 seconds later jump out

Does his passive apply before MR or after?

BTW, as far as his roams go... I've found Ryze has way better roams with his ult. He can do it from longer range and then snare + burst them. It's actually disgustingly strong and unlike Ahri, you can't even miss the CC.

Marshbouy1 votes

If kassadins mobility only feels "decent" to you, i don't know what the fuck is "great" to you.

astralwit1 votes

{quoted}

If kassadins mobility only feels "decent" to you, i don't know what the fuck is "great" to you.

I don't need to riftwalk every 3 seconds. It's excessive to the point of making the rest of his kit weak and since I'm melee it's also really risky to riftwalk on top of someone until I get Zhonya's. What I need is 2-3 riftwalks in a teamfight and if I only need 3, I can just play Ahri while having many other perks in the kit. It also doesn't help me all that much in that you can riftwalk anywhere. If I'm Kat, I can just ward jump. Yes, I can only do it 2x max but would I practically need to do it more often? I escape from the teamfight with a ward jump over a wall and I'm out. I don't need to jump another 50x.

My point is that he pays too much of a price for his mobility because most of its advantages are negligible past 3 riftwalks. I'd rather have a Kassadin with a hard cap at let's say 4 riftwalks until it resets but more damage in his kit or some other benefit like CDR/level. Most of the power of his kit is tied to mobility and that becomes fairly unnecessary past a limit so you're just paying a lot for something with minimal benefit. The first riftwalk is a huge power increase just like any dash. The second is also quite big. The third become a bit less useful and so on.

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