Since you nerfed MF Q damage, please lower double up's mana cost so she can cast it more often

Hexs Fortune··1 votes·694 views

For an AD caster MF has always been a little tight on mana in lane.

Recently her Q was nerfed in damage. As a result MF needs to use the ability more often to achieve similar results.

This allows the enemy more opportunities to avoid being hit, as opposed to being chunked 100-25 in a single double up.

However MF mana regen cannot compensate these new needs.

Please nerf double up's cost so we can Q more often without going under

14 Comments

Eternal Torment2 votes

they didn't nerf her Q damage, they toned down the scalings so people will stop building lethality and whoever does Build lethality on her anyway has to by all means not act surprised they lost 90% of the games. just learn the damn lesson and Build the crits before riot packs in a true nerf to her and gutters her like they did with azir

plus, if mana is your issue Build essence reaver.

Hexs Fortune1 votes

[{quoted}](name=Zed Bot Tacocat,realm=EUW,application-id=3ErqAdtq,discussion-id=azatg2pG,comment-id=0002,timestamp=2017-04-07T12:36:23.181+0000)

they didn't nerf her Q damage, they toned down the scalings so people will stop building lethality and whoever does Build lethality on her anyway has to by all means not act surprised they lost 90% of the games. just learn the damn lesson and Build the crits before riot packs in a true nerf to her and gutters her like they did with azir

plus, if mana is your issue Build essence reaver.

They lowered the crit damage and the non crit second hit. Then allowed it to scale with infinity edge. However, even with the crit scaling, the damage is intentionally lower.

The mana issues take place levels 1-8 before an essence reaver is usually finished. Even when you finish it, you only have a 20 percent chance per auto to receive mana back. It doesn't solve the problem

Eternal Torment1 votes

yeah, as i said, they toned down the raw scalings and took down the garuanteed mini crit that would destroy everything AND nerfed deathfire touch to add to it. but they made her Q into what i like to call an casted AA that bounces. technically her Q is just like an ez Q but a clickshot and it bounces 1 time, and it crits with crit chance. means you have an 2 in 1 answer if you Build essence reaver. you give her the damage they "nerfed" back and save yourself mana

1374341 votes

[{quoted}](name=Hexs Fortune,realm=NA,application-id=3ErqAdtq,discussion-id=azatg2pG,comment-id=00020000,timestamp=2017-04-07T12:44:16.222+0000)

They lowered the crit damage and the non crit second hit. Then allowed it to scale with infinity edge. However, even with the crit scaling, the damage is intentionally lower.

Yes, because before the damage was too high. Not every nerf gets compensations. Sometimes a champion/ability is just too strong, so it gets nerfed. The goals of the nerf were simple:

  1. Lower MF's damage
  2. Push MF to crit builds instead of lethality
  3. Continue to reward good Q use when first target killed (guaranteed crit on 2nd hit)
  4. Make using Q late game more satisfying when it would often lower your dps (later in the game = more crit chance = greater chance 2nd hit crits if doesn't kill 1st target)

You don't seem to want to admit goal #1. Riot _wants _ you to use the ability more often, and use up more of your mana, if you want to achieve the same results as before. That is what nerfs do. They are not suppose to make the champion play as well as before.

4631 votes

One point in meditation and 3-4x Mana regen glyphs if you really want this.

Hexs Fortune1 votes

{quoted}

One point in meditation and 3-4x Mana regen glyphs if you really want this.

I've always used 3 mana regen glyphs on MF.

4631 votes

[{quoted}](name=Hexs Fortune,realm=NA,application-id=3ErqAdtq,discussion-id=azatg2pG,comment-id=00000000,timestamp=2017-04-07T12:38:26.070+0000)

I've always used 3 mana regen glyphs on MF.

Have you done 4/1 , 1 point in meditation? or even 3/2

Hexs Fortune1 votes

{quoted}

Have you done 4/1 , 1 point in meditation? or even 3/2

I'll try this out, though it feels like I shouldn't have too since i'm already using 3 mana glyphs. Most other adc don't have these mana issues

ChaddyFantome1 votes

just build item 3508

Hexs Fortune1 votes

{quoted}

just build item 3508

The main need for mana is before item 3508 is completed.

Levels 1-8. Even after you finish it, you only have a 20 percent chance to get some mana back. It's not a real answer

ChaddyFantome1 votes

[{quoted}](name=Hexs Fortune,realm=NA,application-id=3ErqAdtq,discussion-id=azatg2pG,comment-id=00010000,timestamp=2017-04-07T12:39:26.140+0000)

The main need for mana is before item 3508 is completed.

Levels 1-8. Even after you finish it, you only have a 20 percent chance to get some mana back. It's not a real answer

Land your Q's? Use it less Mindlessly? The change to her Q was SUPPOSED to be a nerf. It doesn't warrant compensation for any real reason. I say this as a person who plays MF man.

Hexs Fortune1 votes

{quoted}

Land your Q's? Use it less Mindlessly? The change to her Q was SUPPOSED to be a nerf. It doesn't warrant compensation for any real reason. I say this as a person who plays MF man.

I currently have 442,584 mastery points and rank 7 on MF, so I play her plenty.

Landing Q's consistently isn't the problem. The damage nerf is fine, however we must hit Q's more frequently to pressure now. In doing this I'm finding I run low on mana too often.

ChaddyFantome1 votes

[{quoted}](name=Hexs Fortune,realm=NA,application-id=3ErqAdtq,discussion-id=azatg2pG,comment-id=0001000000000000,timestamp=2017-04-07T12:49:53.786+0000)

I currently have 442,584 mastery points and rank 7 on MF, so I play her plenty.

Landing Q's consistently isn't the problem. The damage nerf is fine, however we must hit Q's more frequently to pressure now. In doing this I'm finding I run low on mana too often.

Which is normal. Focus on kill bounces moreso than just bounces I'd say and dont sue E for harass ;P.

Changsty1 votes

I was under the impression that MF Q actually got buffed provided its first hit kills a target.

Original damage: 160 + 1.0 AD (+50% if first hit kills) New damage: 100 + 1.0 AD (+100% if first hit kills, 150% with IE)

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