Shyvana Fulltank deals 500 dmg per Q not even fed
why is it possible for shyvana to deal impossible high dmg on solo targets while having 300+ Armor ?
why is it possible for shyvana to deal impossible high dmg on solo targets while having 300+ Armor ?
Shyvana had Fervor of Battle and built:

Also, she was ~70 farm and four levels above you as the jungler.
Two of those are offensive items. Also, she wouldn't have exceeded 200 armor with Deadman's Plate (and runes/masteries) alone, much less 300.
Out of curiousity, why do you feel the need to lie?
It isn't exactly hard to verify your claims.
Shyvana had Fervor of Battle and built:
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Two of those are defensive items.
Is titanic actually considered a defensive item? It really doesnt provide an awful lot of durability and you buy it purely for its offensive use.
Typo.
I meant to say two offensive items, but flubbed while rewriting that section.
Damage and some cc is all Shyvana has before getting kited into oblivion.


What is this "kiting" you speak of?
The build is rather squishy, but it is hilarious if you manage to get away with it.
Shyvana, like Darius, Illoai, Garen, Mundo and Nasus, is a Juggernaut. What is more she is a Juggernaut who is somewhat hybrid with a Diver like Vi, Hec and Camille. Unlike a Diver or Juggernaut Shyvana has no CC other than a tiny(and crappy) push on her ult. She also has no in-fight sustain. Because of this Shy gets mobility in her ultimate. Otherwise she plays just like other Juggernauts, who are about being a 'threat tank' who deals enough damage to be worth targeting but is tanky enough to survive fights. As opposed to true tanks which instead of damage have crowd control and/or debuffs.
Shyvana's standard build still picks up 2-3 offensive items and takes offensive masteries. Because she is a damage dealer, that is her role on the team. Unlike a Skirmisher she isn't as mobile and lacks CC, unlike a Diver she lacks CC, unlike and ADC she lacks range and unlike a mage she lacks range and utility. As such she gets tankiness to survive fights. This is what we call a tradeoff.
Cuz juggernaut classes.
You could at least tell us who the damage was to and what items were involved.