Some suggested Shyvana changes
Just some suggested changes to help Shyvana gank early game and be more solid all around.
Buffs: Add a slow to her E. This would let her gank early game without taking exhaust. The slow could be 30% for 1.5s, and could be reapplied on basic attacks while they are marked, but for 15% for .5 seconds.
Fix the wonky hitbox on her ult and add a .5 second stun if your ult lands directly onto people. This would encourage aiming her ult, reward good play, and give her so more minor ganking power. She would have more team fight presence. And Shyvana's would be more hesitant to just blow their ult as an escape.
Nerfs: Slightly reduce the late game damage of her W, not the on hit, only the AoE. To make it so she has to actually AA and Q enemies to be rewarded with damage. This means she will have to land the E and get AA's while in her W to optimize damage, rather than just turning on W and spamming dance in the enemy team. Make sure the nerf is to base damage late game, not to scaling.
Other than that, I think Shyvana is in a fine spot right now. I love the champion and play her quite a bit. I do miss AD/On hit Shyvana, but she is okay for the moment.
EDIT: These changes will give her more sticking power and engage strength so she is more useful for ganking and teamfights. As she can stick and is harder to kite, she will get off more total damage even with nerfs to the base damage on her W AoE. This will make her a far more effective jungler and team player, while ever so slightly nerfing her insane late game dueling power and AoE damage. But only by a bit. It will also let her have a bit higher skill cap, as I see Shyvana's constantly miss their E and still win fights. This will reward her for hitting it more, and nerf her insane damage from just standing near you with W.
wasnt viable and needs alot of help if not a rework to do so in some thread earlier today?