why oh why was gnar created.

BlackRaven··2 votes·668 views

u understand how hard it is to play melees anymore and then u decide to release a ranged top. just why are you doing this to us.

5 Comments

Genreninja3 votes

I agree! Why would they ever add a ranged top?! That's crazy!! Quinn Vladimir Ryze Swain Lulu Teemo Jayce Heimerdinger Karma Kennen

BlackRaven1 votes

I agree! Why would they ever add a ranged top?! That's crazy!! Quinn Vladimir Ryze Swain Lulu Teemo Jayce Heimerdinger Karma Kennen

most of them got nerfed and or are never seen. tll me how jayce has a e that causes u to jump behind the enemy laner. didnt know kennen has a passive that allows him to gain hp and size.

Lord Dusteon2 votes

I agree! Why would they ever add a ranged top?! That's crazy!! Quinn Vladimir Ryze Swain Lulu Teemo Jayce Heimerdinger Karma Kennen

most of them got nerfed and or are never seen. tll me how jayce has a e that causes u to jump behind the enemy laner. didnt know kennen has a passive that allows him to gain hp and size.

I didn't know Jayce needed to run facefirst into the enemy half the time to do any damage, or that kennen had some of the lowest base stats in the game, only being made up for by his passive.

Featherztorm1 votes

Dodge his boomerang, and if you have a melee champ like Darius or Ren, or anyone with a nice poke, you can win the lane before he becomes too strong easily. I've won the only 2 games vs Gnar as a melee champ top with those two champs. Without a Bork and TF the guy is useless in 1v1 skirmishes vs both Dar and Ren. The only time he becomes a problem is when you play with someone who flat out feeds Gnar to no end.

Besides dodging his boomerang, just don't sit in range too long for him to just poke you out with AA's. Get in, get out, unless you go all in.

Siachi1 votes

If it makes you feel any better, he IS getting nerfs next patch, specifically ones that seem targeted towards his early/laning phase.

http://www.surrenderat20.net/2014/11/116-pbe-update.html#more Boomerang Throw (Q ) damage lowered to 5/35/65/95/125 from 10/45/80/115/150 Boulder Toss (Mega Q) damage lowered to 5/45/85/125/165 from 10/50/90/130/170 Hyper (W) flat damage lowered to 10/20/30/40/50 from 25/30/35/40/45. Wallop ( Mega W) active cooldown changed to 15/13/11/9/7 from 12/11/10/9/8

Now, YMMV (Your mileage may vary) if this'd be enough (As someone who really likes playing Gnar, I feel like these nerfs are a bit too light, personally).

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