How does one beat a comp with alot of supports that abuse a hypercarries?
Yea I'm calling out that Kayle boosting strat that works on every supports and jungler that shield an ally.
Hypercarries:

junglers: 
Supports:

Mid:


Yea I'm calling out that Kayle boosting strat that works on every supports and jungler that shield an ally.
Hypercarries:

junglers: 
Supports:

Mid:


kill the supports
Kill the carry and out damage the supports after?
[{quoted}](name=420 grams,realm=NA,application-id=3ErqAdtq,discussion-id=aqkYqXJA,comment-id=0000,timestamp=2017-07-15T23:25:00.116+0000)
Kill the carry and out damage the supports after?
Killing the carry is the biggest problem because its actually super hard.
or yet take down the pillars so that way they don't get shielded for more than baron's health
5v5? No lol, those comps are meant for what they're designed for
Basically hyper carries are only good late game. They are trash early game. U just need to abuse that fact and close the game early.
Basically hyper carries are only good late game. They are trash early game. U just need to abuse that fact and close the game early.
but thats the thing the jungler was just camping the hypercarrie lane. Forcing the late game to come earlier because the enemie was constantly trading with Jax.
but thats the thing the jungler was just camping the hypercarrie lane. Forcing the late game to come earlier because the enemie was constantly trading with Jax.
What do you mean camping? YOu kill him, get tower, push further, get another tower. Go other lane, kill that support, get tower, go futher, get another tower. Push all towers by 15 mins. Enemy will be far behind in gold, push and finish by minute 22-23
if jungler ganks hypercarry and just f...s off from his lane, its pointless. U need to push and get objectives.
Assassins are the best for those situations I reckon. Have a champion that can split up a fight than have an assassin get that key target.
Or you could run a poke comp and focus on gunning down the supports. You safely burst down their supports and than the carries got no back up. Have your supports be focused around disengage.
The easiest way is to split push forcing their team into suboptimal positions. Forcing the enemy to have to bring 2+ more people to stop the split push giving your team a number's advantage. Making it easier to win against the comp.
Following. I had some time ago a game in which our top was kayle, our jungler Yi our ADC Ashe and support zilean (or maybe morgana? Can't remember right now but one of these 2). I was mid and picked Lulu. I honestly have no idea what the enemy team could have done. They tried invading Yi early: Boom me and kayle collapsing in the jungle, double kill for Yi and one for me. Then they tried to gank kayle but she just dodged stuff with her speed and recalled. Then they tried to gank me: Counter gank from Yi I died but Yi got a double. I respawn and as I walk in lane Yi ganks me again: A kill for me, we rotate top and get a kill plus fb turret plus herald. Then pp took mid turret in 3 while toplaner had to deal with a huge wave and 5 men ganked bot : Enemy jungler collapses and top tps Yi survives anyway and kayle tps top to drop her herald so they had to back to defend their inhib turret (t2 fell instantly with kayle plus herald). Meanwhile we crush bot in 4 and take drake. In all this Yi was so fed he killed everyone on sight in and if they tried to catch him out reinforcement would arrive in no time with all our mov speed buffs, (yes maybe we had zil support) anticipated by Ashe arrow... We destroyed them so hard they surrendered after Yi got a penta after getting caught out of position as while his GA was popping kayle tped into ashe arrow into me arriving at speed of light with ult ready xD pretty frustrating sight for them
im not sure i might be wrong but i think that yi and kayle mightve been my friend and me i remeber playing a game of yi and kayle with an ashe and zilean
but idk
Different server but same strategy xD super-Yi
1 thing: cc lots of it.
Those comps are godly 5v5s. You have to split push like mad. Those comps are a master of team fights 5v5 but with an Achille's heel: Their damage all comes from one person or possibly two people. So you can even go 1/3/1 with the right comp or champions. Yes it requires the right champions but the selection is big.
If there are more than one hyper carry you'll require to end the game fast. Especially since most hyper carries can 1v1 anyone late game useless it's a certain type of hyper carry or certain champion. However hyper carries usually have weak early games so you can do it.
Poke and ranged burst. These kind of teams typically struggle to engage and can be worn down by poke. They also tend to be weak to split push as only their carry can actually fight anyone. Carry heavy teams of your own are also good. Their guy can only kill 1 person at a time and will quickly fall to focus fire from 3 damage champs, even with all that support.
Take Mordekiaser
#MORDEKIASERESNUMEROUNO #ALWAYSSHEILDNEVERDIE #HUEHUEHUE
Gg ez