What if to make it more interactive Thornmail was an active item?
Now, I am far from any #koreanprofakeresportscenelcsbigplayschallenjour player. In fact I am silver, my MMR about in the top 48% of players, so I am your a-typical average player. So... I don't know pro-balancing shit. That out of the way I have a proposal, obviously numbers can be tweaked to make it work.
Thornmail: Builds from two chain vests, total cost slightly increased. 100 armor
Passive: Reduces damage taken from basic attacks by 5%, This passive is disabled while the item is on cooldown.
Active: On activation the passive is double to 10% for 5 seconds and 25%(+1% per 50 bonus armor) of all incoming basic attacks and basic attack modifiers will be reflected back to the attacker. Also applying Grevious Wounds for 1 second. (Cooldown: 30 seconds)
Damage returned calculated before Thornmail's passive/active mitigation.
This is merely a suggestion, and I would love to see other suggestions below, comments, criticisms and thoughts.
makes the thornmail alot stronger
for armor.