Tentative Vayne changes/rework Idea tell me what you guys think!

La Bello··2 votes·544 views

Here are some tentative Vayne changes I came up with that could help narrow Vaynes niche while giving slightly healthier gameplay.

REMOVED- Night hunter (innate passive) Vayne gains 30 movement speed when moving towards a nearby visible enemy champion.

NEW - true silver bolts (innate passive) Every 3 auto attacks against the same target deals X percent of the targets max HP as bonus true damage scaling with level.

Q (tumble) - **REMOVED **(BONUS PHYSICAL DAMAGE: 30 / 40 / 50 / 60 / 70% AD)

Q (tumble)** ADDED** (Whenever Vayne tumbles towards a visible enemy champion or lands a tumble empowered auto attack she gains a burst of 45 Flat movement speed for X seconds. This bonus is doubled during Final hour) (Vayne still stealths during Final Hour)

W (true silver Bolts) REMOVED PASSIVE:

Vayne's basic attacks and abilities mark her target with Silver Bolts for 3 seconds, stacking up to 3 times. Attacking a new enemy cleanses the previous target of all Silver Bolts.

The third stack consumes all Silver Bolts on the target to deal them true damage. The damage has a minimum damage threshold, and is capped at 200 against monsters

W (Night hunter) **NEW **. When Off cooldown Vaynes next attack will deal bonus damage and cripple its target slowing movement speed by 90% for 1 second .The Cooldown of this skill is reduced each time Vayne auto attacks or Tumbles.

E (Condemn) UNCHANGED ACTIVE: Vayne fires a heavy bolt at the target unit, dealing physical damage, knocking them back and applying Silver Bolts. If the target is knocked into a wall, they take the same damage again and are stunned for 1.5 seconds.

R(final hour) REMOVED -BONUS AD: 30 / 50 / 70 AD R (final hour) ADDED 25/30/35% of Bonus AD

GOALS: This is a rework aimed at making Vayne a more niche pick who's effective against certain champs and specific comps rather than a end-all hyper DPS queen. Some moderate changes to help keep the hunter with a vengeance unassailable and give her squishier foes a fairer chance at taking her out (she does tend to have an innate advantage due to no skillshots being present in her kit )

                                               ----------------------------------------------------- **The Reasoning behind the changes!** --------------------------------------------------

Passive: for the longest time Vaynes have only ever really had the viable options of maxing either W or Q first in lane choosing whichever option they believed would give the most relevant damage. By moving true silver bolts over to the innate passive it becomes a easily accessible lever for Vaynes power at any stage of the game whilst also giving players more variance on which skills to max first to best suit their own playstyle. Basically this makes Vaynes ability order builds alot more flexible.

Q- For the longest time there was a stigma on how to properly use Vaynes tumble. Some players proposed that you are to hang on to it and solely use it to dodge skillshots or kite . Meanwhile on the other end of the spectrum you have players who attempt to use it every second its up in order to maximize potential DPS. With this change tumble no longer has any form of damage attached to it and thus can now be saved solely for chasing/kiting and dodging skill shots!

W: With the true damage being moved to passive there had to be a filler skill of sorts that still feels satisfying. Thus enters (Lethal intent) or (Night hunter). This new passive works very similar to Kleds V-Tendancies in that whenever off cooldown it gives Vayne a formidable boost to her dueling potential. The ability to put a massive slow on a melee is an immeasurable advantage especially in a game that favors mobility.Having it Reduced by attacks and tumbles are just icing on the cake that will buy you some extra time against those health stacking goons on the enemy team.

R: Final Hour's problem was relatively simple. It gave vayne access to a static amount of raw power that allowed vayne to pull off what I like to call "Olafing".This is when you have so much raw power in one skill (such as the free AD/MR/AR in Olafs Ragnarok) that you can get away with stacking one stat. On Olaf its health and on Vayne its attack speed. We have all seen greedy builds where Vaynes build no AD and instead stack 2-3 AS items as soon as possible and rely on their raw Final hour AD to get them through 1v1's. By changing the AD ratio to a % ratio this ensures that Vaynes build are hurting the right people the most. In other words AS stacking builds wont be as effective against squishier targets as before .

Tell me what you think of these changes below ! would you like to see them hit PBE and if not why not? I look forward to your feedback!

2 Comments

TeemoXNidalee2 votes

This is a straight up buff, you're moving silver bolts to her passive, and putting her passive as a bonus effect on her basic skills.

Vayne already Q 1shots, if you add another bonus damage ability she will 1shot even tanks.

La Bello1 votes

If you read youd see that the bonus damage from Q was being removed. Its moving around her damage not so much a outright buff. She would still only have 1 on attack modifier via her W's Bonus phys dmg (which more than likely should not be at the levels her current tumble is)

This rework lets her do 2 things

-kite her targets -better more versatile laning to compete with the more prevalent powerhouses

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