Should Aatrox be reworked/buffed?
Recently, after the 'nerfs' of
and removal of
,
's win rate in both top lane and jungle has dropped pretttttttyyyyy darn hard. And now it's 3 patches later, and
's winrate is still meh and
receives a buff, I mean
has no skillshots and he has a HEAL and A CRIT on same time compared to
who can't heal and deal heavy dmg on the same time. Also
's knockup is a skillshot, but yeah xin's requires 3 AAs, but that's easy thanks to his slows and gapclosers. Yeah I get it, a couple of extra hit points isn't really a large buff at all. Also, Aatrox is generally considered a bruiser (Not enough utility to be a tank nor the good base stats and strong base dmg) and honestly, as a bruiser, he needs high base stats in order to be able to build extra offensive items and still be a tanky initiator. His engage is pretty predictable and hitting the 'dream' 5 man ult doesn't do much and hitting more than 2 people with the knockup is completely unrealistic unless you have a kha'zix on your team (And kha'zix isn't really popular). So basically, why play aatrox when you can go malphite? Malphite has higher ultility and a more consistent and powerful knockup. You could argue aatrox has higher damage, but just get a carry jungler! Of course Aatrox has insane sustain, but against the likes of jax, irelia, or even garen it's a joke. His cc barely is 'aoe', you can't really hit more than 2 players with it and it's hard to aim. Also, his passive isn't that useful on him (the revive, not the atk speed), it's useful on anivia because it gives her a second chance during teamfights, but on aatrox? People have
and
to ruin his day. Also, Irelia also offers similar sustain and a higher skillcap+possibly better dmg and tankyness, so why bother picking aatrox in the end?
Now for the buffs, and sorry for the walltext.
The main reason why I believe aatrox is difficult to buff is because of his skillset. He has all the tools to be the most broken champion in league (massive sustain, Strong enough Aoe [it being larger would mean pure bs], poke, espace, engage, revive, steroids). The main problem now is the numbers. We all know
has ****** base stats (if fact, talon has just 3 points of armor less than aatrox! Now you see why he's so squishy right?!).
Now we have to avoid making aatrox broken, and to avoid that, we need to know what, (theoretically) would make him broken.
-
CC immunity. It's pretty obvious this one. If you can't stop aatrox from attacking, you can't stop his dmg or his lifesteal. So straight off, not cc resisting effects.
-
Strong numbers. If aatrox had good numbers, like higher armor and stuff, then combined with the steroids already in his kit that would make him pretty strong even with very little items (K I'm not saying this will save a full glass canon aatrox from getting destroyed by rango) but it could definitively give him too much early game power (or late game power because he can get an extra offensive item). So trying to avoid buffing his stat buffs should be a good idea. Also, by number, I mean his heal too. His heal shouldn't save him from being bursted. (question of having counterplay).
-
His Q being uninterruptible. Pretty obvious. Nobody here should be a fan of a mini malphite ult on a 12 second cooldown.
So after all of this, what can we change about Aatrox? Slightly higher base stats would be nice, but they shouldn't be as high as the standard bruiser ones. Aatrox could use of some higher dmg (in exchange of less reliable cc and tankyness). Another idea I like is to be able to change W stances during cc, so you can be prepared. Perhaps increasing the Q's animation speed and knockup radius would be nice, and making W's hitbox larger. Another thing would be giving him better scalings, (for the moar dmg point), or W's dmg part now deals mgc dmg (since it doesn't affect lifesteal now anyways) or more dmg based on missing health (so it's not just mehhhh dmg over 50% and heal under 50 ez).
Rework? Well make him fit his lore better. He's a 1v1 duelist right now and his lore says he turns around the tide of a battle (in a 1v1 situation yeah, hell no in a teamfight.) Also, he's supposed to lead other people to victory and he fights among their ranks, so he should have better teamfighting potential and not be a tryndamere with slightly better teamfighting (what he is currently). I don't have a concept right now but there are very good ones out there you can find by typing 'aatrox rework concept' in google.
I hope you guys enjoyed reading this, and I would like to know your thoughts on this! Thanks.
EDIT: Fix'd some gremmor mistakes and poor formulation.