Riot how do you measure damage vs utility?
Malphite Seismic Shard (Q):
Beneficial changes:
Mana cost lowered from 70/75/80/85/90 to 50/55/60/65/70
Movement speed steal changed from 14/17/20/23/26% to 25% at all ranks
Cooldown changed from 8 at all ranks to 11/10/9/8/7
=
Nerfs: Magic damage lowered from 70/120/170/220/270 to 60/90/120/150/180 Movement speed steal duration lowered from 4 seconds to 3 seconds
How does Losing 90 Base damage at rank 5 on a champion who doesn't build AP, and only form of damage comes from base damage. Excusable for those nerfs?