The thing i, in my opinion, think makes Invasion truly difficult
I found myself adapting to the Vel'koz's fairly easy after a few tries...what actually truly grinded my gears and made me think "this is too hard" is the fact that you are revived with just a gliver of health and without even free space either. legit you can get overrun or bathed in any form of attack and die right after being revived AND drag your Buddy right down to hell with you.
If at least when you are revived you would knock back the enemies a bit so you can at least MOVE when you get up again, that would certainly make Things a Little easier without actually busting the balance into flat out noobfriendly.
But again, that's my opinion and i could be totally wrong. just thought i'd point this out and hope for people to give me their thoughts about it.
Is the revive circumstance the hardest Thing? Or is it really just all the Vel'koz And the Kog'maws

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plus a few other items I can kite just fine, assuming I have the room to kite. The thing I find that makes this mode difficult is the cash limitation.
