Everyone's up and arms with these Mage mana changes aimed at reducing their wave clear
Hues in insignificant Hp costs
Hues in insignificant Hp costs
pity hes immobile and his model is poopy
No u.
No me.
ur mom gey
But... does she know de way?
shutup normie
ur dad lesbian
Ur sister mister
ur brother a pregnant with triplets mother
[{quoted}](name=Malicious Metal,realm=EUW,application-id=3ErqAdtq,discussion-id=afulrXl7,comment-id=00010000,timestamp=2018-04-19T14:43:17.410+0000)
No u.
man..... :/
Surprised there's not a bug about him gaining mana.
"Mordekaiser has been disabled since there was a gamebreaking bug in which he let every mana oriented champion crash their game"
"It is beyond me how that happened, we just have changed some mana values we didn't even look at Mordekaiser" A Rioter has said in a recent interview in regard of the outrage
Surprised there's not a bug about him gaining mana.
There was but that has to do with buying items on him you never would
Maybe a bug where buying tear on Morde increases his maximum shield? Accidentally discovered by a morde player running it down mid with 6 tears
Mid lane mordekaiser S2. I remember the days...
It's what made me main Morde.
Then again, I still roll primarily mid with him.
Runs Conqueror, builds Liandry's, Q-ults and walks away.
Hue.
Conqueror is so much worse on Morde than Aery.
Especially seeing that in your scenario you'd have to stay 4 seconds in combat, get an AA off to proc Conqueror and won't be able to refresh the buff. Meaning only about 3 of your ultimate ticks would benefit from the true damage.
From my understanding, you just need to be in combat with anything to prepare Conqueror, and activate it by autoattacking. Damage from ultimate should refresh Conqueror, no? You don't need to autoattack to refresh it, just damage someone.
Nope, just aa's afaik.
Plus Conqueror on Morde reduces your shield gain by a whole 20% so you should NEVER even consider taking it.
AA to proc, any dmg in combat keeps the buff up
Not arguing that it's objectively good on Mordekaiser, but just to clarify: When buffed by Conqueror, any effect caused by your melee champion to remain in combat with an enemy champion will refresh the buff. Autoattacks, abilities that do or do not do damage, DoTs, Illaoi's passive hitting an enemy champion on the other side of the map because Shen ulted his ADC as you pulled his vessel, Mordekaiser's ghost Jhin with 4th shot bug and Rageblade, which will also be affected by the stat buff and damage conversion (Is 4th shot bug on ghost still a thing or was it fixed?). All of these keep you in combat and refresh the duration of the buff.
That being said, this still means you have to stay in combat for at least 4 seconds and autoattack an enemy champion, which is not always optimal in teamfights which can end very quickly.
I feel its worth clarifying that only applies to melee champs (per the description), but I haven't tested it yet. Your example of Jhin may not happen the way you want.
B-but...
...true damage, Metarru Marishus-san...
You pay with the enemy's HP
[vlad-salute] Laughs in Hemomancer
He's already dead & revived, I don't see why he needs health costs? Besides a rework, he needs better base stats.
I thought you quit Mord though.
also lucked out; no changes to him cause he builds dark seal.
Or we can quit mass posting Morde from the same 3 posters on the forums.
I approve of this message.
If I could upvote twice I would. Oh, wait, I can.

My mains will be so happy.
"Everyones up in arms" I think you meant.

If they reverted rework of rengar, after succesfully giving a counterplay against him, I don't see the reason why they wouldn't revert mordekaiser or at least his numbers.
Even if assassins aren't often middle lane, still see them significantly more often than juggernauts.