Giving Summoner Spells Passive Effects
I like variety in gameplay, now I can only speak for myself of course. But that's why boards exist! So I'd like to know if anyone else thinks passive effects on summoner spells is a good idea.
Here's what I have in mind:
+ Champion has +% bonus Armor.
+ Champion has +% Magic Resist.
+ (after cooldown) Champion's basic attacks reduce Movement Speed for a duration.
+ Champion has +% Attack Speed
+ Champion has +% Movement Speed
+ Restores health upon killing a unit, or assist.
+ Champion has +% Ability Power
+ Champion deals +% damage to neutral monsters
+ Champion may have +% maximum Cool Down Rate, Champion has +% CDR.