Is there too much mobility AND CC in League currently?

Elohaven··5 votes·709 views

Notice the "AND"?

I'm talking about champions that have high mobility AND CC. They can pin you down and kill you. However, when you pin them down, they can easily run without punishment — completely making their misplay a little ordeal for them.

Just trying to gather data and see how you guys feel. Please post which champions you specifically feel are that way or items/interactions you feel indirectly cause such a dilemma.

If you choose Analysis/Devil's Advocate or Other, please make a post.

5 Comments

Lugg1 votes

The mobility creep over the life of the game has been truly ridiculous. You can't hardly play a non-mobile champ anymore it's so bad.

As for CC, their needs to be diminishing returns. The first CC is full duration, the second half duration, and for all following CC the champion is immune for 5 seconds. There is zero counterplay if you are currently chain CCd.

Elohaven1 votes

That's the point of chain CC. If you get caught in it, your fault.

And I believe you're over-exaggerating the issue.

Lugg1 votes

If you are caught by back to back hard CC, you are dead 99.9% of the time. That's hardly an exaggeration.

As for being your fault for getting caught in the first one, there is TONS of CC that is very easily landed on champs right now. Once the first one hits, the follow ups are guaranteed.

LemurMonster1 votes

Very.... They need to make more anti CC items honestly.

Elohaven1 votes

item 3140 item 3814 item 3102

I also was talking about mobility AND CC being part of the same kit.

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