Q will be a skillshot that slows the first target hit and then, if that target was a champion, passes through and hooks the next target, briefly stunning them and dragging them 200 units towards Kayle. If the first target was a minion, it instead explodes for true damage in a 200-unit radius, refunding 10% of the mana cost for each unit killed.
W will be a charged heal that can't be interrupted and allows the healed unit to see obscured enemies if Kayle has more than 100 AP.
E will be a ranged slash that Kayle can direct clockwise or counterclockwise around her with vector targeting, damaging all enemies hit and leaving a holy furrow of fury on the ground that explodes 1 second later, briefly causing Nearsighted on all targets hit by the secondary explosion.
R will be the same as it is now but with the CC immunity it used to have originally, years ago.