Can we please make Lifesteal a unique passive?
It's not even just a Death's Dance issue.
We have people with innate lifesteal in their kits, who then build further Lifesteal, or just people who build a combination of
.
Poke them down, they hit a minion and heal for 300 every auto attack. That's roughly 20% of their health.
When fighting champions it isn't too bad, but it is still a huge amount of healing done for what? Doing what they should be doing?
If the enemy team has multiple AD champs, they never have to recall after a teamfight, because they go take chickens, or just push the wave for a full heal.
I understand that lifesteal is valuable and critical for League. Not 50% lifesteal.
The same issue occured with people like Morgana and Fiddles with WotA and spellvamp. It was unique. Why not lifesteal?
** EDIT: At least make it have a reduced effect on minoins. You already hit the minions much harder than you would a champ, so the 300 heals are a bit over the top.**
for this category and a few other retarded champions who scum it too, but no other champion i can really say does it to such a ridiculous scale where he can screw building attack speed, screw building critical hit, especially in the early game and just straight up run raw damage and lifesteal and just snowball EZ into his 3rd and 4th item much sooner then champions can. Even if we can consider
being part of the issue, she at least has to buy critical chance items to make her passive grant her that burst into the later levels and is not too bad, just her bear trap zoning and what not combos that tend to make her laning a bit oppressive.