An idea to make Sona a little more interesting to play
Hi guys. As someone who's played a little sona in the past and has read how people don't like how simple her kit is, I had a thought on how to make her better.
- Passive: mostly stays the same, but the effect you get from it is based on her W at the time.
- Q: keeps the poke, loses the aura
- W: Sona's auras go here. Once she gets a point in this skill it is always on and toggles between two forms. The first applies continuous healing that scales on missing health to allies and an AS and MS slow to enemies inside of it. The second aura gives allies a damage buff and MS bonus and enemies lose a bit of armor and MR inside of it. This is what keeps sona, sona and gives a little help to her carries.
- E: This becomes a skill shot that charms and damages whatever it hits. This adds a little more CC to her kit and thematically, lets her music draw targets in in a way that is less seduction and more beauty.
- R: Keep it the same.
was changed in the past.