The truth on why games feel one sided
Every F****ing game I play feels one sided. Either my team and I totally dominate every lane or we all lose. Majority of my games feel like they are one sided.
Do you know why? Because riot has directly changed multiple things to increase the pace of the game.
Let’s examine a few stuff. -Go back to any previous season, try to recall a season where Baron was a contested pick at 20 minutes. It used to be a rare thing where you see a team picking up a baron at 20 minutes. You would need to invest 3+ members to actually do it, and it would be costly. Today scoring an ace, you can still mostly get a baron even with 2 people -Go back a few any previous season, can you recall a season where one death post 6-7 min would mean a destroyed tower? Do you recall a time other than this season when an ace past 25 min didn’t mean that the enemy can now run down 6+ towers in the spam of 20 seconds? -late game spikes. Laning phase used to up to 15-20 min. People used to make stupid remarks on esports lol being boring because people farmed for 15-20 min. Mid would start by 15-25 min. Late game is 30+Min. Today, a ADC is expected to spike with 1-2 items. World’s patch, they spike with 1 item (+Ardent).
Everything is quicker now. One death past 6 minutes will almost always lose your first tower. Your opponent will be ahead at least 600 gold if that happens. Because champions are spiking with items a lot faster, just dying once will make it harder to comeback from.
If you lose a fight post two minutes, you can lose either a baron which will lead to huge gold gain after or multiple towers. This is something that I’m the past was not able to occur. In the past, you’d have to constantly win team fights to get strong enough to get baron.
Today, you can ace a team, a ADC and a tanky support survive, post 20 minute they have a good chance at kill it.
One sided games! Thanks riot