Turrets need to ramp up damage faster
I don't mind a turret not doing a lot of damage for the first few shots. However, seriously get annoyed when two people dive me under a turret and one of the tales an excess of three or four turret shots without losing 50% half
No these aren't tanks that I'm talking about. I actually like see tanks absorb turret shots, that's their role. I'm talking a riven who builds nothing but BC in terms of HP and still takes shot after shot. I'm talking about a Yasuo who ults you under a turret and manages to take 4 shots and walks away I'm talking about a lee or graves who hops past your turret taking multiple shot only so he can R from the back.
Riot can we please ramp up the damage turrets do after a few shots. This would enable the game to still end fast but make it a bit harder to turret dive. It just means players need to be slightly more on point when diving
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