Katarina Rework Concept, From the P.O.V. of a Katarina Main
For anyone who doesn't know - Katarina is receiving some changes in the near future (my guess, preseason) that are more or less pretty big. More information can be found Here. TL;DR: passive, q , e are getting changed. W is going to be an entirely new ability. And R is staying virtually the same. Also, no more ward hops.
Note: This is not a crying post, and it goes without saying, all these changes are non-official and would most definitely require tuning. I will try my damnedest to not be biased.
So, as mentioned in the title, I am a Katarina main. Through and through. I've suffered all the insults a Kat main could suffer. From being a no skill op champ from the enemy team, so being a cc'less useless champ from my team, I've heard it all. I've played well over combined total of 3.5k games over the last few years, counting normals. I love the champion, and I'll continue to love her through what the rework will bring.
TL;DR: All forms except physical, I am a Kat main.
So based off of what the recent roster update said for her, I thought of a few things Riot might implement on her. And if not, well maybe they can take from a Kat main's ideas. So, without further adieu..
Passive - Voracity: When Katarina scores a takedown[kill, or assist] on a target she recently[3 seconds] damaged, all abilities with a remaining cooldown of a second or higher, have their cooldowns reduced to one second.
Ah, the passive that makes Katarina Katarina. Riot mentioned this creates a very feast or famine type of game play for Katarina, and is unfair in situations where she is ahead and useless in situations where shes not. I propose this change because it gives players to react and think "oh shit she just got a reset, I have a second before she can blink on me and shred me to pieces". She'll have a passive on her new W that will help her with this from behind.
Q - Bouncing Blades: Cooldown: 10/9/8/7/6 seconds - Range: 675 Active: Katarina throws a dagger doing 80/110/140/170/200 (+60% AP) magic damage to the first target, and then bouncing to the nearest 4 targets, dealing the same damage to non-champions, and dealing 80% damage to champions. The first champion hit is marked. Hitting the mark with an auto attack or ability will consume it, doing bonus damage equal to 20/35/50/65/80 (+40% AP) and reducing shunpo's cooldown by 80%.
With the partial reset on E, it gives Katarina more reason to trade in lane, instead of just cs with Q and hope you get some free harass. The bouncing damage reduction on champions even further encourages this.
W - Killer Instincts(Yes, I did that.): Cooldown: 13/11/9/7/5 seconds - Range: Self Passive: Katarina deals 1.25% extra damage, per 1% missing HP, up to 50/55/60/65/70% Active: Katarina gains 20% increased movement speed that decays over 2/2.5/3/3.5/4 seconds. The bonus is increased by up to 90% if running towards low targets. (90% life = 25%. 50% life = 60%. 10% life = 90%) Her next ability is enhanced. Enhancements vary on which abilities are used.
Bouncing Blades - Deals 20/25/30/35/40% bonus damage on initial hit, and proc'ing a mark will make the target take 12/14/16/18/20% more damage from your team for 3 seconds. Shunpo - Katarina will deal shunpo's damage to all nearby targets and grant a 40/50/60/70/80% move speed boost for 1.5 seconds. (Like her current w, but she doesnt have to hit something for the ms) Death Lotus - Katarina will throw daggers at double speed for the first second of the ultimate.
Giving Katarina a meaningful utility spell, with all the right tools to choose from will seperate good Kat's from bad Kat's, and each variation of this spell has it's uses. Q, extra burst and helps you and your team take down a target fast. E, bonus mobility and a little bit of extra AoE. R, is most definitely to help with teamfights and deal a burst of AoE damage, like within a stun timer or something. Base damage will be ofc be adjusted.
E - Shunpo: Cooldown: 11 seconds at all ranks - Range: 700 Active: Katarina blinks to a champion, minion, or neutral monster. (Rip ward hops) If the target is an enemy, she will deal 40/75/110/145/180 (40% AP) (60% Bonus AD) magic damage to it.
Nothing really to see here other than a cooldown change, due to previous changes and damage changes due to the fact you'll probably max W second.
R - Death Lotus: Cooldown: 90/60/30 - Range: 600 Passive: Death Lotus' cooldown can only be reduced by 15 seconds per instance of Voracity. Death lotus' cooldown cannot be affected by cooldown reduction from items, runes, masteries or buffs. Active: Katarina beings to channel for 2.5, throwing daggers at nearby champions every .25 seconds, dealing 35/50/65 (+ 25% AP) (+ 37.5% Bonus AD). Total possible damage to one target (Without e enhance) 350/500/650 (250% AP) (375% bonus AD).
Again, no real changes here other than minor base damage change and cooldown mechanic.
Although they mentioned no real big changes to ult, I did think of an interesting mechanic where she stored a dagger every 5 seconds, voracity would give her 3 daggers, and she could ult to throw daggers, and it could have like an 8 second cooldown or something. But yeah.
This was my interpretation of a potential Katarina rework. <3 If anyone cares, I'm gonna be making a scenario or two with these numbers/changes in the comments.
P.S. Thank you for reading! Riot, don't destroy my baby. </3