Why did Riot feel the need to remove vision control from the game?

Kuronii Lumiira··3 votes·893 views

Ever since the patch where they removed Stealth wards, I've found it fundamentally difficult to actually get an advantage in mid lane, since I'm always concerned about being ganked from the fog of war. In seasons past, vision control has always been a core part of playing League; Knowledge of where the enemy was and could be moving to was key to mounting an advantage either in lane or the jungle. Since the removal of what was effectively a basic ward, I've noticed a discouraging tendency of mid and top laners getting camped and dumped on with ease. Sometimes, an enemy laner will roam to another lane, and no one will notice anything until it's too late.

• "You have to put wards in strategic positions now!" That's fine. I'm all for having a strategic quality to the game. Unfortunately, the most "strategic" positions are ones where pink wards, which are always visible, will be seen immediately. Trying to abate this by putting them in more out-of-the-way positions will end up with you having either paltry vision of a place you actually want to see, or clear vision of a place you couldn't care less about.

•"You have a trinket, you know." Yeah, I get a stealth ward once every two minutes, and it lasts for one minute. It's not nearly the amount of vision coverage a person needs in order to feel comfortable with going a bit more ham to get a proper advantageous foothold in lane.

•"Pink wards are cheaper now. Just buy those." I do! When I have the money for them, as I did with Stealth Wards, I pick a few up. The only problem with this is that you can place only one at a time. Like before, it's just not enough vision coverage.

•"If you're getting ganked/if someone's missing, just play passively." That's not really a ticket to success, though. It's fine in the short term, but if there's the omnipresent worry of getting ganked, or if an enemy laner is roaming constantly, you'll quickly find yourself short on experience and gold.

I like League. I do. It's at a state now, sadly, that it's difficult to play solo. I know Riot wants to encourage playing with friends as well as a team effort to win games, but that isn't always going to work out. Not everyone will want to work together in every game. You could get a jungler that just AFK farms for 20 minutes to the detriment of their laners, or you could get someone in mid or top that never roams, ever, even when their enemy is roaming constantly. Wanting teamwork is well and good, but when that fails, I'd like to be able to make sure I know I'm doing my very best, and to do that, I need to have vision. If a person's being forced into playing what is effectively a solo game, then Riot should make strides to accommodate those players.

3 Comments

3ofGot40ve3 votes

Not to mention pink wards aren't even attainable late game

Spaceman5pff1 votes

Yeah I do agree with this being an issue. But his arguement about pink wards being killed when they are in good places.... wtf? FIGHT FOR YOUR FUCKING WARDS DUDE. Pinks are just as much an objective as a Gromp if you think about it, based on what they provide.

Immolatorgr2 votes

Support main here. I agree and dissagree. First of All people need to understand that vision is a game of its own. That said nobody does, not even its main players (supports). If I had one $/Euro every time I saw a support not even using the trinket (let alone buy a sightstone) I would be bloody rich. Also warding gang points usually is an exception rather than the rule, regarding mid and top. There is not enough incentive or to say it better its not rather clear how much warding helps. And thats an ego problem. The top laner will keep dying one two five ten times and he will just keep barking on his jungler. How can you fix that? Not that they tried.

I honestly never understood why they removed the buyable stealth wards, and honestly whats the use of the new gold item and sightstone merger items? Its not that their stats are anything usefull or gold effiecient or you will skip an item by merging those two. But thats another story. The main problem IMHO is that the way wards work, you simply have no space for them. You need all your items after a while, leaving the sightstone of the support to do the heavy lifting. The rest usually get the blue trinket and a couple sweepers. Combine this with the fact that the support can only place 3(4 with the pink, which will usually be baron/dragon ergo not helping in the fighting phase and only 'preventing' stealth grabs) of them and unless you have a dedicated team you just pray for vision. The big mistakes IMHO from RIOT are the limits imposed upon both the trinket and the placement limit. As well as the fact that wards cost a slot. If consumables (elixirs) dont cost slots why wards who are more integral to the game do?

Very recently I started to hope that I will meet mixed enemy teams (AP&AD) so that I can justify building a Zzrot in order to keep on side warded and save my regular wards.

TLDR: Both the way its handled by players and RIOT are flawed.

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