I think some more varied AP itemisation would be nice.
For a while, the Mages were catered to, and that made people upset with usual knee-jerk reactions whenever someone mentioned that AP champions need a change. Nowadays, we've seen the Mage update, which changed very little overall, and then the Marksman and Assassin updates, both of which changed items, brought in new ones, and made itemisation feel more complete. However, AP items give out nothing but more damage, CDR, and some health. I feel like they're weak overall because they don't offer enough.
So far, we have two items for AD casters that give armour, not counting the component parts:
and
. One gives both MR -and- lethality, but we don't have a comparable item for AP casters. Sure, there's Zhonya's, with the great active, but it gives less armour than the AD items have MR. On top of that, the active is only just good in some situations, like escaping Fizz or Zed ults. Not being able to move during stasis will more than likely end up with your opponent crowding you and picking you off when it ends. It's not a means to an end, like the Lifeline passive, or the spell shield - it's just a hindrance.
Besides a lack of resistances, there are only -two- items that give flat magic penetration and one that gives percentage penetration. There are three flat armor penetration items, which also have great stats in other fields, including one passive (
) that is vastly more useful than stasis. And then you also get your choice of percent armour penetration item, along with a passive for each that benefits the holder greatly. 15% increased damage? Grievous wounds? Man, that sounds great. On every application of physical damage? Oh man. I sure like that the comparable AP item has a stipulation attached to it.
In the end, I think that less damage and better stats, or additional items with more variety of stats would make for a more complete feeling for AP casters.
Don't have any AD counterparts. Even taking out the crappy examples where you can debate if there is an AD counterpart that still leaves


=
= Eh,
somewhat.
= more or less
=
=
= None, because no AD item defends against AD damage.
=
as well, though for Crit users.
Each apply slows, one of which is AoE.
Their actives reduce or steal the target's movement speed.
Applies Grievous Wounds on every smidgen of physical damage dealt for only 800g.
or
.
as well as items with armor that deal physical damage.
(3 if you include Twisted Treeline's items
)
, 8 if you also include Twisted Treeline's
)
)
(3 if going by Twisted Treeline's itemization
since Wooglet's Witchcap is a map alternative to Zhonya's Hourglass.)
try to kill a tank? She doesn't even have enough mana with
is forever wounded because they removed will of the ancients.
too, but for different reasons.