So what is new Irelia's fighting style now? Ability based or Auto Attack based?

nachocheeseeeee··1 votes·1,360 views

Reading her kit, she no longer deals true damage anymore, but her new passive grants her on-hit magic damage and attack speed, as long as she stacks it. Her Q still applies on-hit effects as well. These attributes make her sound more of an auto attack based champion, as the old Irelia was, but something about her kit tells me otherwise.

First, her abilities are all ranged now, and thematically that makes sense as she is a telekinetic blade user. Most champions who have ranged abilities but auto-attack in melee form are assassins or ability-oriented divers, and, as we know, they don't prioritize attack speed and on-hit effect items like item 3153 item 1416 item 3124, which were viable with Irelia's old kit, but rather greater amounts of AD and cooldown reduction.

Second, because she has so many ranged abilities, it would be strange to also give her old strong 1v1 potential in melee range. Old Irelia could 1v1 most champions in mid-game, and her strength came from her ability to easily land a 2 second stun, and maintain consistent damage with attack speed items as she was not as cooldown reliant as melee caster based champs like Renekton LeeSin Vi Pantheon MonkeyKing (most melee duelists are auto attack reliant like Jax Tryndamere Olaf MasterYi Udyr Trundle Shyvana Aatrox XinZhaoYasuo, with some exceptions like Nasus Darius Riven Fiora Camille Kayn). Because all her abilities are ranged (as opposed to old Irelia having only 2 ranged abilities), I am guessing Riot would have to compensate her melee dueling potential by making her more reliant on her ranged abilities rather than on her consistent sustained damage, hence, prioritizing cooldown reduction over attack speed. I do think, however, item 3078 will still be her core item, as it is both a caster and auto-attack based item.

This leads to my final question. Does Irelia serve the same role as she once did? Old Irelia was built to be a diver who functioned as a semi-tank who stuns priority targets, yet was also offensively strong enough to kill them. The new Irelia is less kiteable with her ranged abilities and enhanced mobility from marking enemies. Therefore, she can afford to build more offensive than old Irelia, which makes her seem more of a skirmisher or assassin rather than a diver.

I don't know. What do you guys think?

9 Comments

ModWulf Helhammer3 votes

Yes.

Ok sure but why1 votes

full ap caster mage irelia

Cocho1 votes

She spams Q more, and her Q is an auto. Her stun and ult do decent magic damage.

So she's still auto based, but she spams abilities. Like ezreal.

VoraciousX1 votes

She has both AP and AD ratios and they're about even. The magic damage on her passive is actually set in stone(doesn't have any ratio, it's level based I believe). The AP ratios are on her W, E, and R, whereas the AD ratios are on Q, W, and E iirc.

nachocheeseeeee1 votes

{quoted}

She has both AP and AD ratios and they're about even. The magic damage on her passive is actually set in stone(doesn't have any ratio, it's level based I believe). The AP ratios are on her W, E, and R, whereas the AD ratios are on Q, W, and E iirc.

So would building item 3124item 3146 make sense?

5050BS1 votes

This is a sick build on her

item 3146 item 3115 item 3100 item 3089 item 3027 item 1001 of what ever

The healing is insane The burst is insane Ult does ~1k then if they walk through a wall another 1k

ZapMyHeart1 votes

AA-based still, with a bit more emphasis on utilizing Q to dash around like Sonic cracking out on gold rings.

5050BS1 votes

I see her as a ability champ. You dont auto attack often as Q is your auto attack.

Superspick1 votes

Why not both?

She packs an on hit passive with scaling AS and a on-hit mobility spell while having 3 large AP scaling. Currently, she could do either.

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