When it's time to call surrender and why it's not bad to do so.

MrNuclearPumpkin··1 votes·270 views

I've seen plenty of players with a never give up attitude. Players who want to fight it out to the last man. The whole, Spartan's mentality. Fight to the last man and die to the last man. It's a very admirable quality to have. It means that you're positive and you want to keep on fighting on the off-set chance the enemy team gets cocky and throws.

But I really want to get this in. There are legitimately some moments, when you are absolutely, utterly, completely, truly and surely.... SCREWED. There's no light at the end of the dark tunnel. There's no sunlight at the end of the hurricane. There's nothing but death waiting for you. And sometimes, the best thing you can do is to accept death.

How can you tell if you're screwed? Look at the general team comp. Look at the CS, the KDA and the team morale.

If the enemy is stomping your team in every single place, chances are, you're not going to win. If there's salt and everyone is arguing, people are tilted, you're most likely not going to win.

If they manage to destroy an inhibitor and the timer says any number that's less than 20 minutes, ooooh...that's gonna be a rough one....

If they manage to destroy an inhibitor at 12 minutes or less. Dear god, just turn off your PC and sit in the corner and contemplate your life decisions, because somewhere in your past life, you must have drowned a bag of kittens and now Karma has come for your soul.

But seriously. Sometimes there's nothing more frustrating then being held hostage by a duo/triple/4-man queue that refuses to accept that they're being bent over and violated by the enemy team. There are just times when you just need to just let the game end so you can move on to the next one.

Now I'm not saying that if you're losing, surrender every game. Because that's just silly. If you have a late game composition and you see the KDA is only about 5-10 point difference, but your team is ahead in CS and objectives, you fight that game out.

Even if you lose a team fight, accept that you're gonna lose an objective and learn from the mistake and fight back to position.

But there's a difference between fighting an uphill battle and having the entire hill dropped on your head.

Listen to this man: https://www.youtube.com/watch?v=YynQkXmjOhk

His words hold a lot of value and weight.

4 Comments

Anastaecia1 votes

I think people get hung up on the possibility of winning. Yea, in ranked I can see that in most cases. But in norms, WHY? I know some people wanna practice coming back from a bad situation. If that's the case, then play to win. Seems like every time surrender votes get a "NO," most of the team just keeps making the same mistakes and keeps dying and making it worse. IF you are going to try and come back..guess what, you have to play BETTER than you did for the first part of the game. Most don't.

Nhifu1 votes

Easier to quit a PUG than stay with them

just OK jungler1 votes

Surrender whenever your team is bad. Period.

Vekkna1 votes

I will surrender if enemy is pushing nexus turrets, and our team has no turrets down. Otherwise, I don't see the point in losing all the games that I've won when teammates initiated surrender votes.

People micromanage every aspect of LP gain/loss in this game, so it makes little sense to throw LP down the drain just because some know-it-all teammate gets tilted and assumes the game is a loss. If I go on to win 30-50% of those games, why would I surrender?

Your points about gold gap and scaling are valid, but you're not giving proper weight to the psychology of the cocky throw. I cannot tell you how many times I've seen epic throws from monumentally arrogant Draven Fizz JarvanIV Kayn Leblanc LeeSin MasterYi Riven Talon Twitch Vayne Yasuo PantheonKatarina players.

Your team might have to play better than they did early, but the enemy team has to continue playing as well as they did early. In my experience, teams with a lead often fail to adapt when the losing team completes important items. They don't respect when a mage finishes a void staff, or the support finishes locket, or the tank finishes warmog's, or the adc gets a crit spike, etc. And when that happens, good teams can end up forcing a fight without realizing how much their margin of error has shrunk.

Of course, my opinion is based on playing Zyra almost all the time. She has several high power spikes throughout mid game and has high influence with picks, team fight, dps, and some rng. She's designed to be at her strongest in counter-engages, so maybe I get better mileage out of my "never give up" attitude than most players. Regardless, my champ doesn't stop my team from spamming surrender in half the games I play.

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