I still don't understand why Graves smokescreen hasn't been gutted yet.

Theorex··2 votes·969 views

I want you guys to hear me out on this.

Graves smokescreen is literally Akali shroud, but offensive, and better.

Graves, smokescreen can conceal everyone that has range auto attacking. Only champions right next to the blinded targets will be seen.

Akali, Shroud makes her unseeable, but shows her when she attacks.

If you were to reverse the why that these two interact.

Akali shroud, makes her unseeable while attacking.

Graves smokescreen now reveals champions when the people inside smokescreen are attacked.

One of them seems really fucking over powered.

So again, how does Graves get to keep his smokescreen forever.

Also, it wouldn't be a problem if he wasn't a monster. But the added fact that he is a monster, makes it even worse.

MAKE GRAVES SMOKE SCREEN NOT 2x LONGER THAN QUINN BLIND.

Quinn blind last 1.5 seconds. As a Short Ranged, Skill shot that can be blocked by minions, and has a very low likelihood of hitting multi targets.

Graves Smokescreen last 4 seconds. Is a Short Ranged, Skill shot that can't be blocked by minions, and has a very high chance of hitting multi targets.

Whats the difference that lets Graves have 2.5 extra seconds, unbody blockable skill, and high multi hit factor?

120 + 120%ad +50%ap [Quinn] vs 260 + 60%ap.

120 + 400 + 0 vs 260 + 0.

520 vs 260 = more than double duration, un body blockable skill, and affects multiple targets.

Please, remove 260 damage from my Malzahar R, and let me cast R on 5 enemy champions at the same time! #RitoKnowsHowToBalanceAndReworkChampionsBecauseTheyLikeToSpiceThisShitGameUpForTheProSceneOnly

1 Comments

Metal Janna1 votes

I've had a Graves come flying out of the jungle, dash onto my carry, toss a smoke screen onto me just as I got into range to shield him, then run him down and smoke him with his combo, using the slow from Chilling Smite to ensure maximum damage. I wasn't even mad. That was slick AF using smokescreen as a silence like that. The best part is that was 100% counterplayable. Both my carry and I screwed up letting him do that.

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