I've been seeing some people freaking out over Twin Shadows being brought back
Since the reveal of the AP item pass, lots of people have been talking about how efficient Twin Shadows is and how everyone's going to want this item now. Let's talk about some straight facts and set this discussion on the right footing before this topic gets too out of control.
https://vignette.wikia.nocookie.net/leagueoflegends/images/4/4b/Twin_Shadows_item.png
It's only got 1% more movespeed than it had before it was removed.
In terms of stats and build path it is EXACTLY the same as it was before it was removed.
The only major buff to it is that the ghosts can last up to 5 seconds rather than 2.5 seconds that they did before the item was removed, but this comes with also having a longer cooldown on its active (90 seconds as apposed to the previous 60 seconds).
If someone is going to build this, it's going to be because they want to roam or chase and if you don't buy it as your first item then most of your chances to roam will be gone by the time you finish it. It also doesn't give mana, which makes it less appealing as a first buy, enhancing the trade off of roaming potential vs lane strength.
Also, something people are conveniently forgetting is that people didn't buy Twin Shadows much when it was out before with the exact same stats (except for 1% less movespeed), why would they suddenly start rushing it first item now when they didn't back then?
or for mage supports like
who want to bring utility to the team without sacrificing AP.
, and
is getting a HUGE buff;
's aura to targets in combat, AND the % damage is converted to Max HP from Current HP.

were introduced.
which is arguably stronger than rushing Morellonomicon ever was. Or
Or