How can this game be about skill?
Riot says they want League to be a TEAM based Moba that REQUIRES skill to play. Well I think I've had just enough rubbish from Riot over the last few years. Truth is, this game is not about skill at all... if this game was more like Heroes of the Storm where EXP is earned globally and kills do not provide any extra gold, just experience. Then this game would be about skill. Then people would not be greedy and dive for kills or try to "carry" the game, which makes most games unbearably toxic.
However as long as champions like
exist who just get to auto-attack and suffer from the delusion that somehow takes skill, this game will never be really anything to take seriously. At least champions like
actually require you to hit abilities and you can miss. Where is the part of
's kit where she can miss... Oh wait.
Items that provide stupid on-hit effects like
need to be nerfed because of the skill-cap of how easy some AD champs are to play.
anyone? I mean seriously, why have champions that just need to auto-attack and thats it to win a trade and then become an unbeatable monster lategame because of free spammable mobility.
SHOULD be as immobile as
to make up for her easy skill level and her lack of damage that can miss. At least
and
actually REQUIRE you to aim AT LEAST one ability.
I just don't see how anyone could sit there and go "Yeah, I'm skilled" when you play a champ like
who its PHYSICALLY IMPOSSIBLE to miss ANY of her abilities. How is that skill? Yes, positioning is also important... ON EVERY CHAMPION in the game. So why does she pay NOTHING for her auto-attack, never-miss abilities and spammable mobility? Where is the logic in that design?
This isn't a rant, this is asking for clarity on how
was conceived as a champion? She has a strong early, middle and insane late so why does she get such a large power budget?
take skill as well? Since all they are doing is auto-attacking, never missing and getting massive buffs from on-hit effects like
