nerf edge of night for adc's harder than assassins

rtbf76109271··2 votes·855 views

The main thing which this item does too well is protect someone for a long time. It is supposed to be for someone jumping in and living slightly longer. Since the duration is so long, adc's sit in the back with a spell shield entire team fights until its broken. Or they can use it defensively and potentially channel it while running away. When an assassin goes in, they know when. They are probably roaming from mid, coming from jg or flanking ect so they can time the shield properly as the aggressor.

If the channel time was increased slightly (1.5s to 2s?) and the duration was reduced (10s to 6s?) the item would function almost the exact same for an assassin who is GOING IN. Not sitting in the back for ten seconds wailing on everyone.

From there if it was decided that lethality is just too strong as a concept and the items are fine, they could play with the early pen ratio. Which was buffed from 40% to 60%, maybe they could try 50%?

5 Comments

5050BS1 votes

Also remove the Stupid OP Leathlity unless they fix it with the 45/55 it should be

MrHaZeYo1 votes

I don't like Lethility either but its heathier then Armor Pen was.

shadowlord7231 votes

I also believe that 10 seconds for the spellshield is way too long. Not to mention, after being used, it is put on a 30 second cooldown. Compared to other item actives, that is REALLY short! Heck, item 3157 has like a 120 second cooldown, last 2.5 seconds, and you can't even move! I believe the spellshield's cooldown should be increased to balance. And finally, if the spellshield doesn't break, it get's put on a 5 second cooldown? Personally, I think it will be better to remove that 5 second cooldown part. That way, it will allow the user to decide when it is really necessary to activate that item instead of activating it just because of paranoia, wait 5 seconds after nothing happens, and then activate it again. Seems pretty silly to me.

rtbf761092711 votes

I think the cooldown is low so it somewhat matches late game ultimate cooldowns. Every 40 seconds or so you get your whole combo, including items. Since it's supposed to be an aggressive item which you use to dive in, that makes sense. Where as zhonyas is usually more of a defensive "1 use = 1 less death" item. While it could be argued zhonyas cooldown is too long, I think I see the design choices they made.

And yes abusing that 5sec cooldown is also a defensive issue, which assassins and roaming laners shouldnt have to deal with. So nerfing that I would agree with. Even in conjunction with the other timer nerfs all at the same time.

However I dont think nerfing the cooldown of a successful spell shield on edge of night is the right move

wishbone251 votes

poke them a horrible death on rift ez adc's are ez kill

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