The Current State of Leona

BoxOfDOG··2 votes·872 views

Now before I begin, I am not a pro player. I'm currently in Bronze II and climbing, so if you wish to look at it that way, a lot of this doesn't have much credibility.. But bare with me.

Though I feel that I've gotten a decent grip of champion design and what kinds of changes can and should be made to make a champion have less of a negative impact on gameplay. Today I'd like to talk about Leona.

Leona as it stands is a kill-lane mega support carry, with heavy cc, a great gapcloser and scaling tankiness. As an ADC main every time Leona isn't banned in a ranked game, I fear for my rank that she might be picked.. Even more so in combination with J4.

Lets look at her abilities.

Passive: Sunlight When Leona hits a target with a basic ability, it applies sunlight, which is consumed and deals damage if an allied champion attacks the target tagged with 'Sunlight' Comments: I like this passive! A lot! It has a nice combination with hard engage champions that also rely heavily on basic attacks, a good example of this is Tristana.

Q: Shield of Daybreak Leona's next AA will stun the target for 1.25 seconds, and dealing damage. Comments: The only issue I have with this ability is how short the cooldown is.. It may just be me, but I feel like being able to stun a target every 7 seconds at max level, is a bit ridiculous.

W: Eclipse Leona has a shield applied to her, gives armor and magic resistance for 3 seconds. Upon those 3 seconds passing, the shield explodes dealing magic damage in a range of 275. Comments: As you might notice later, a lot of these are going to have to do with range. 275 on the explosion seems like a bit much for champion that is supposed to be so up close and personal. If she's always in the midst of a fight, doesn't it seem like 230 or even 200 seems like a more fitting AoE?

E: Zenith Blade Leona throws a 'solar image' of her sword, and dealing magic damage and applying Sunlight. The enemy is shortly rooted in place as she travels to the target. Comments: This and her ultimate are where my real problems with this champion begin. Not only is the hitbox really kind of stupid (as with almost all hooks in this game) but the fact that it roots you in place as she travels is rather frustrating in the worst way. Thematically, it's fitting, but I feel like if she kept traveling with the champion as they move, or even apply a short slow while she moves, would be better. (Although thinking on this, it is possible that a replica of the Darius tele-pull glitch could result from her E.)

R: Solar Flare Leona calls down a large beam of sunlight (in a radius of 250) after a short delay, stunning targets in the center for 1.5 seconds, and slowing targets on the outside by 80% for 1.5 seconds. Comments: This is the real kicker. This ultimate has a range of 1200, a 1.5 second stun and slow, deals magic damage, and an AoE of 250. Not only does it have more utility than Sejuani's ult, it also has more range and deals far more damage, as well as having less time to react to it AND a 60 second cooldown at max rank. I feel as thought the range of 1200 should be nerfed to about 1000, and apply a 50% slow instead of 80%. If the cooldown was also increased to 90 or 100 seconds at max rank, that would be a lot better. This combined with any other CC, absolutely dominates every game I've been in with or against Leona.

**Further notes: ** Leona can be countered, of course. Every champion can be countered. But in the current live state of Leona, it's VERY difficult. I've heard comments such as, "You can just poke her down", "Just kite her", "Leona is super easy to beat tbh." As I'm sure people better than me are aware, it's not that simple.. There are people behind champions, and they typically know how to work around the weaknesses that a champion has. As far as I can tell, there aren't many weaknesses on Leona to exploit to begin with.

TL;DR: Leona has a lot of mechanics that promote toxic play, and I think there are some pretty basic changes that could be made to promote more legitimate and genuine counter-play (both with and against Leona).

Please try not to be negative! Give me your feedback and other ideas, and keep the discussion rolling. Thanks!

8 Comments

Abyssphere2 votes

She's overtuned, just like Blitz at the mo. But I don't have a problem with anything except her ult cooldown. Considering almost every support has an ult cooldown along the lines of 120/110/100, Leona's ult starting at 90 seconds and finishing at 60 (36 with max CDR) is really just out of line. She's ready for almost every engage and the only support who can hope to match her in that department is Blitz, whose ult has an equally ridiculous CD.

BoxOfDOG1 votes

{quoted}

She's overtuned, just like Blitz at the mo. But I don't have a problem with anything except her ult cooldown. Considering almost every support has an ult cooldown along the lines of 120/110/100, Leona's ult starting at 90 seconds and finishing at 60 (36 with max CDR) is really just out of line. She's ready for almost every engage and the only support who can hope to match her in that department is Blitz, whose ult has an equally ridiculous CD.

Ah! I wanted to touch on that but forgot. Thanks!

TeemoJenkins1 votes

Other than her CC what does Leona have? Bad AD and AP ratios, so she has very limited ability to do damage, so unless her ADC is competent, she's worthless.

BoxOfDOG1 votes

{quoted}

Other than her CC what does Leona have? Bad AD and AP ratios, so she has very limited ability to do damage, so unless her ADC is competent, she's worthless.

That is.. Completely false. If you look up her AP ratios, you'll see how wrong you are. You don't even need damage on a support to be effective. She has so much utility she overwhelms opponents with her hard cc and engage.

Never. Ever. Underestimate the profound effect a support has on the game.

TeemoJenkins1 votes

{quoted}

That is.. Completely false. If you look up her AP ratios, you'll see how wrong you are. You don't even need damage on a support to be effective. She has so much utility she overwhelms opponents with her hard cc and engage.

Never. Ever. Underestimate the profound effect a support has on the game.

Based on what you just said, who can Leona 1v1 successfully in the game other than another support?

I mained support all of last season, Leona and Morgana, over a 60% win rate with her so perhaps I'm talkin out my ass or I have experience with her, whereas you're just naming her abilities and claiming they are OP. If they changed her kit, what good is she?

IcyPepper1 votes

People judging supports by their damage and brushing aside their utility...

Supports support BECAUSE of their utility, and carries are the ones expected to do damage while lacking as much utility.

SwapShadows1 votes

Only reason shes strong is because she keeps you in the same spot for a ridiculous amount of time.

They should remove one of her CC's and add something else.

Too strong for a champion thats played so easily

darkdill1 votes

Leona needs no nerfs at all. She's only picked a lot right now because Janna was nerfed and Annie is super popular. You pretty much NEED Leona to counter Annie because most other supports will not survive her initiates, while Leona can.

It's strictly a meta thing; it has little to do with how Leona is tuned. Leona is just a damn good initiator who doesn't immediately die against Tibbers.

Lastly, let's not forget that Leona, like many other tanks, has a LOT of trouble catching back up if she falls behind early. If she gets stomped on early, she generally stays down.

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