Let's talk about masteries. What needs to be buffed or changed

DJ S0NA··3 votes·652 views

Hey guys and girls,

I've wanted to have an open discussion and your own opinions about every single mastery in the game. From Ferocity to Resolve, every mastery has always a very important component for combat stats, sustain, more damage, tankyness, better heals and shields, life steal and spell vamp, tenacity, damage reduction, more health, and many many more.

On this post, i'll have a small comment on each mastery in the game. You can also debate if my comment and if i'm wrong, say something that it could be better or could stay the same. And a little bit of a comparison between similar season 4-5 masteries.

Ferocity

Tier 1

https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/5.22.2/img/mastery/6111.png&resize=32: Fury

  • Comparing to Season 4-5, this mastery was nerfed, but I honestly have nothing to say to it. For ADC's or offensive jungler, this is a goto mastery and it's pretty good.

https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/5.22.2/img/mastery/6114.png&resize=32: Sorcery

  • Honestly this is a really interesting mastery. It's a new one and replaces the old Sorcery by having ability damage over cooldown. I think it's very underpowered and it needs a few buffs for it. An ability who does 100 damage only amplifies 2% of it, and it's only 2 more damage.

Tier 2

https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/5.22.2/img/mastery/6121.png&resize=32: Double Edged Sword

  • Another mastery that I personally have nothing to say. Ported from old masteries, it's a good mastery for any champion.

https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/5.22.2/img/mastery/6122.png&resize=32: Feast

  • After the small nerf to the Feast, I think it should also restore mana with it, half of it to be precise (10). This can make mages and mana champion take this mastery to get that small amount of mana.

Expose Weakness

  • This mastery is very very good, but I wish it was introduced in the Cunning tree.

Tier 3

https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/5.22.2/img/mastery/6131.png&resize=32: Vampirism

  • Once again, small nerf from season 4-5 masteries. Nothing to say to it. It's good and helps for sustain, even though it's a small portion of it.

https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/5.22.2/img/mastery/6134.png&resize=32: Natural Talent

  • Ok, this once it the only mastery that bugs me the most. Since most mages go for Thunderlords, the only champions who uses this mastery are hybrid, and it's a very small amount. In my opinion, this mastery should only contain AP and have another mastery called "Marcial Mastery" containing AD. Personally, seperating AD and AP from Natural Talent will make people take both masteries, instead of the sustain Vampirism.

Tier 4

https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/5.22.2/img/mastery/6141.png&resize=32: Bounty Hunter

  • An interesting mastery for snowball champions and agressive champions. Nothing to say to it. It's good.

https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/5.22.2/img/mastery/6142.png&resize=32: Opressor

  • Never understood this mastery. Do I deal 2.5% more damage to CC'ed targets at the moment or at the moment and a few seconds later too? Regardless, I think it should be buffed.

Tier 5

  • Pointing out that both Tier 5 masteries are very fine and they are very very good for any champion. Nothing to say to it.

Keystones

https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/5.22.2/img/mastery/6161.png&resize=32: Warlord's Bloodlust

  • And we are finally here. Warlords got a new rework to it, and honestly, it's still pretty bad in any situation. Only a few champions can capitalize it (Olaf, Aatrox, etc), but ADC's highly prefer Fervor of Battle now. I don't know how to make this mastery good, but since it came out this patch, i'll have to wait for results to see if it's good or not.

https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/5.22.2/img/mastery/6162.png&resize=32: Fervor of Battle

  • Now that this mastery was buffed, it's very strong on ADCs and auto attack reliant champions. It's on a good state, finally.

https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/5.22.2/img/mastery/6164.png&resize=32: Deathfire Touch

  • Noticing that a few champions can use this very effectively (like Jhin now), it still needs a small buff for the AP Ratio of it. The rest it still good.

Cunning

Tier 1

https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/5.22.2/img/mastery/6311.png&resize=32: Wanderer

  • Helpful for supports and jungler. Good mastery and no need to be changed.

https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/5.22.2/img/mastery/6312.png&resize=32: Savagery

  • 3 Damage buff from Season 4-5. Looks good. Nothing to say.

Tier 2

https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/5.22.2/img/mastery/6321.png&resize=32: Runic Affinity

  • Jungle mastery.

https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/5.22.2/img/mastery/6322.png&resize=32: Secret Stash

  • Port from Season 4-5. Helpful for mages and supports.

Assassin

Good mastery, but once again, should be placed in the Ferocity tree.

Tier 3

https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/5.22.2/img/mastery/6331.png&resize=32: Merciless

  • Good mastery for mages. Nothing to say. Another port from Season 4-5.

https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/5.22.2/img/mastery/6332.png&resize=32: Meditation

  • Another mage and support mastery that it good.

Tier 4

https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/5.22.2/img/mastery/6342.png&resize=32: Bandit

  • Cool mastery for everyone. It's a good mastery because even if you miss a CS, you'll get 1 gold as a compensation. Ty Riot :)

https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/5.22.2/img/mastery/6343.png&resize=32: Dangerous Game

  • Could be buffed, but a Dangerous Game is a Dangerous Game.

Tier 5

https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/5.22.2/img/mastery/6351.png&resize=32: Precision

  • This can work for mages and maybe Thunderlord users. It's good and offers penetration at all levels and scales good.

https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/5.22.2/img/mastery/6352.png&resize=32: Intelligence

  • A big thank you for Riot for increasing the cooldown cap with this mastery. It's a good mastery that currently works mostly for supports. They don't break it and make supports in a better place.

Keystone

https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/5.22.2/img/mastery/6361.png&resize=32: Stormraider's Surge

  • And now we get to my favorite mastery. It's one of the best masteries Riot created, but offers almost no point of taking it, unless you have high burst. Personally, having tenacity alongside the slow resistance will make burst champions take this instead of Thundelords.

https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/5.22.2/img/mastery/6362.png&resize=32: Thunderlord's Decree

  • We get to the most used mastery in the league. We already had a small nerf of it early game and a buff late game, but it's now very balanced. Might need a very very small nerf of the ratios, but now that other masteries were buffed, there's no need to change it.

https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/5.22.2/img/mastery/6363.png&resize=32: Windspeaker's Blessing

  • A very good support keystone. If the armor and magic resist scaled harder, it could be even better.

Resolve

Tier 1

https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/5.22.2/img/mastery/6211.png&resize=32: Recovery

  • Combine this mastery with Runic Armor and you have the best regen combination.

https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/5.22.2/img/mastery/6212.png&resize=32: Unyielding

  • Tanky mastery for tanky champions. Was nerfed in the pre-season, but it's still good for stacking resistances champions.

Tier 2

https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/5.22.2/img/mastery/6221.png&resize=32: Explorer

  • Was slighly buffed and for junglers or roaming supports, it's a goto mastery.

https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/5.22.2/img/mastery/6223.png&resize=32: Tough Skin

  • Mastery for junglers. Nothing to say.

Tier 3

https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/5.22.2/img/mastery/6231.png&resize=32: Runic Armor

  • Mentioned for combining this with Recovery. Champions with self shields and strong healing like Mundo, Garen, etc is very good with this mastery.

https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/5.22.2/img/mastery/6232.png&resize=32: Veteran's Scars

  • Was changed to flat health for a better early game, but I highly prefered the bonus % maximum health.

Tier 4

https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/5.22.2/img/mastery/6241.png&resize=32: Insight

  • There's already a distortion boots enchantment so I honestly don't really take this in any champion, except play making champions or even supports.

https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/5.22.2/img/mastery/6242.png&resize=32: Perseverance

  • Nothing to say. Another good mastery for champions with strong regeneration.

Tier 5

https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/5.22.2/img/mastery/6251.png&resize=32: Swiftness

  • Good mastery, combined with the buffed Mercury Treads. nothing to say.

https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/5.22.2/img/mastery/6252.png&resize=32: Legendary Guardian

  • So I finally get to this mastery. Taking this should make you tankier in teamfights, but Swiftness is far better. Buffing the numbers would make it better.

Keystones

https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/5.22.2/img/mastery/6261.png&resize=32: Grasp of the Undying

  • A very good goto keystone for top laners. It makes laning much better and offers sustain vs combating champions. It's good and it doesn't need changes.

https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/5.22.2/img/mastery/6262.png&resize=32: Strength of the Ages

  • A jungle keystone at the moment. Rarely picked for laning. Nothing to say.

https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/5.22.2/img/mastery/6263.png&resize=32: Bond of Stone

  • This helps laning with an ADC as a support. Taking this outside of bot lane can be risky.

5 Comments

Bootleg Gay2 votes

I personally think that Strength of the Ages and Stormraider's Surge are just unusable.

Stormraider's Surge just doesn't feel very rewarding to me? I mean, after you blow your load, and if the enemy isn't dead, you have a nice speed boost to do what? Keep running at them? It'd be nice if there was an incentive to deal damage in burst, while kiting to keep it procced.

Strength of the Ages just doesn't feel nice. If you just heal off of maximum health, the you have out of combat sustain, but no other mastery was designed to be out of combat. That's what the other masteries are for. For me, it would be better to add incentive to farmers, rather that just tanks over all. Maybe a way for them to deal bonus damage to towers, since a wave pusher like that would enjoy taking towers too.

Champion Skin1 votes

The champion who can best make use of Stormraider's surge is Nasus (his Q is often enough to trigger it against Squishy targets and he generally has enough durability and damage as it is he just needs to be able to stick to targets) or Assassins with bad escapes but enough damage that they don't really need Thunderlords so they are more likely to be able to escape after their assassination (even then it is questionable)

DJ S0NA1 votes

Strength of the Ages gives 300 permanent health for jungle monsters and caster minions. Only after getting all the stacks is unusable for anything but sustain.

And for Stormraider's, it's a good concept, but needs more stuff for it to be picked.

Champion Skin1 votes

Eh Perseverance is good on champions with good regen yes... good base regen... If I remember correctly the champion it would be most effective on is Heimerdinger (highest base hp regen)

Runic armor is better compared to Veteran Scares in 95% of cases simply because Runic armor gives more in lane sustain with potions and base hp regen and later on in the game the 45 hp is not likely to matter much at all

You need to heal/regen/shield 563 hp or more which is pretty much always the case for junglers and supports given that they usually have 3 potions (or refillable) and Junglers also get the slight healing from killing a camp

Champion Skin1 votes

Recovery always seem so meh... 0.4 hp seconds.... I guess one shouldn't expect much given it is the first tier Unyielding is at least kind of decent on champions with resistance steroids like Leona or Rammus

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