So I just played a Pantheon game with Manamune
We won, though we probably shouldn't have (It's a normal game so you can see it in my match history). I wanted to test out
again because I feel it would be a good item on
. But by the end of the game I still wasn't able to cap it (I think I had around 587 mana from it).
My build to utilize this was as follows:
and then items for the match. By the end of the match I had around 302 AD (I built
for the Azir and AP Lucian) which was fine. But it was still weird to not have it upgraded by now. In my experience with
I always seem to transform it (course I've only built it on
). Is the AP version suppose to be better than the AD version in terms of capping?
And another question I'd like to ask about
. I know a lot of people want it to be more viable, but would a viable manamune be healthy for the game? People buy it on champions like
and
who have very powerful early games and are held back by their low mana pool and/or high mana costs. The item is meant to solve their mana problems, but it is too much of a late game item. If it was viable, wouldn't it cause problems with the very champions it is meant to help by making them too strong in the early game and making them stronger in the late?