Ornn Impressions after 20+ games. Riot needs to do some work!

Kraythax··10 votes·1,892 views

I have played Ornn for 20+ games, in fact I came back to LOL to play him, and here are my impressions.

  1. Its pretty impossible to build him, his stats are all over. His Q scales on AD, his W doesnt scale at all and his E scales on Armor+Magic resist but only at 30% for each. SO if you have 200 armor you only get an extra 60 damage pre mitigation. To make it even more nuts, his R scales on AP!!! What crazy psycho thought this up?

  2. His W doesn't scale enough to be effective late game because you have to follow up the brittle with an auto. So using your E after brittle does nothing to damage them.

  3. His R is nearly impossible to hit right because its a double cast and the timing has to be perfect. Any kind of CC, knock up or anything leaves him with a weak 125 / 175 / 225 (+ 20% AP) damage and NO ONE builds AP on orn because that is the ONLY skill that scales based on AP. On top of it the R cooldown is one of the longest ULT cooldowns.

  4. His Q is very weak and slow. SO a combo with Q-E is almost impossible. This makes his Q quasi useless because of its low damage.

All of this combined together gives him a split personality that's hard to reconcile. YOu can truly only build for one of his abilities, not all 4. You have to pick one and there are no real good answers. If you build AP you get only 20% scaling on your R. If you build Armor and magic resist you get only a 30% payooff. Building AD is weak because of only one skill and since you are charging in the middle you will get focused and melted.

As for forging down field, its convenient sometimes but really doesn't do that much. You can sustain a bit better but half the time one backs its because of health as well, not just getting items.

How to fix him?

Riot needs to decide what he is. Is he a damage dealer, a tank? What? If he is a tank then his E needs to scale better. If he is damage dealer then his E should scale off AD. At any rate for the LOVE OF GOD make his R scale on either AD or ARMOR / MR to at least make him buildable.

19 Comments

Tormentula6 votes

Why does a tank need better scaling/stats?

He's a utility vanguard, nothing about him should be strong besides him face tanking and hard CCing a team with the utility of item upgrades and being able to build items without backing.

Kraythax1 votes

{quoted}

Why does a tank need better scaling/stats?

He's a utility vanguard, nothing about him should be strong besides him face tanking and hard CCing a team with the utility of item upgrades and being able to build items without backing.

BUt hes not really a tank. So you can build his tank strong but the problem is his skills dont scale off that. He is ... really ... as much as I like him ... a bit psychotic in his build. Honestly I have found him best in the jungle.

Sujiren1 votes

One good thing about Ornn jungle is buying hunters potion early pretty much allows you to never back. I don't think his ganks are that good though.

Lintu Puck3 votes

at least someone here understands what Ornn is meant to be. [slayer-jinx-catface]

Nyarlathοtep

Isnt the problem though that his utility is a bit unreliable?

Tormentula1 votes

That is something you could say about a lot of tanks.

And there isn't much unreliable about being able to shop whenever+upgrade ally items, which is significant power budget to him.

Nyarlathοtep

Ye not really. Many tanks have reliable cc. Like Nautilus/rammus/maokai/zac/leona/alistar/galio/poppy/malphite/amumu and maybe some other have reliable utility in one way or another. Also about the fact that he can buy from shop no matter the distance, its meh. Since he will go b at one point his passive loses some effectiveness.

Tormentula1 votes

Nautilus skill shot hook that can put him into an undesired location Rammus minion blocked, lack of mobility aside from speed (not mobility fyi) Maokai true, reason why a lot of us hate him Zac used to be the case, Q is situational requiring something to sick the target to+initial skillshot. Ultimate is hit or miss. Leona yea perhaps Alistar yep Galio eh, maybe Poppy needs a wall, ult is a channel skillshot, requires really good positioning and flanks Malphite seems like he's reliable, but he's very reliant on a single high CD spell Amumu skillshot Q, very mana hungry.

Nyarlathοtep

Nautilus big ass hitbox for his hook. Irrelevant where he ends up. We are talking about reliability. Rammus Most tanks have no mobility. His most iconic cc is his taunt, which is point and click. Zac even though his q is situational its still very reliable. His e also guarantees an ulti. Poppy its true she needs wall. But this doesnt apply to her knock back. Her ulti at close range functions as a weird knock up. You can also forget her w that stops dashes. Malphite Its reliable. Which is also the same for his atk speed slow too. Amumu while its true that he is reliant on his q, its not really that difficult to hit with it. It is very fast and has a very good range. And most tanks are mana hungry.

DeathBurst5 votes
  1. He's a Tank, so build him as a Tank, simple as that. Don't build AD or AP, and don't care about the scalings on Q/R.

  2. As a Tank late game, your role is not to do damage anyway.

  3. Well, practice more. I've played against a lot of Ornn tonight, and quite a few of them managed to hit some good ults. It's not Malphite R, and that's a GOOD thing.

  4. The role of Q is to set up the combo with E, not to do damage by itself. The combo with E is possible, talking from experience. It's also important to note the zoning threat. Yes, Q is slow and has a delay, but if all the enemy team walk away from your pillar for fear of your E knock-up, that's already a victory, an opportunity to push a tower or finish a dragon, etc.

Riot needs to decide what he is. Is he a damage dealer, a tank? What?

He obviously is a Tank, but you seem to have strange idea about Tanks in general... Look at other Tanks scalings, and you'll see they are just as bad. Malphite has quite a few AP ratios but no one seriously builds AP anyway, same for Maokai, Sejuani, Alistar or Leona or even Gragas. Sion has a strange mix of AD and AP, but people build at most one offensive item on him, and it's usually something like Titanic that scales from HP or Cleaver for the utility it provides, not the AD for the scalings. And Braum is exactly like Ornn. R scales badly from AP, E doesn't scale at all, W scales with Armor/MR, and Q scales from a different stat entirely (HP, in this case). And no one complains about it, because you simply build Tank item because he's a Tank, period.

Kloqdq1 votes

The e also has a massive hit box to get the knock-up. Totally agree with everything you said though ^

Hexs Fortune1 votes

I think ornn is best served as a support. He doesn't have the scaling to justify a solo lanes farm. His ganking isn't amazing either out of the jungle.

His two stuns and strong slow serve an adc well in bot.

Kraythax4 votes

[{quoted}](name=Hexs Fortune,realm=NA,application-id=3ErqAdtq,discussion-id=ZzyXgY8h,comment-id=0001,timestamp=2017-08-25T05:12:06.224+0000)

I think ornn is best served as a support. He doesn't have the scaling to justify a solo lanes farm. His ganking isn't amazing either out of the jungle.

His two stuns and strong slow serve an adc well in bot.

No definitely not. All of his abilites are AOE and you will invariably steal CS from adcs ... BAD support. Not only that but his range isnt good enough for a good poke. His only real range requires hard core engage on his E. No, I cant see him in suport role.

Tormentula1 votes

{quoted}

No definitely not. All of his abilites are AOE and you will invariably steal CS from adcs ... BAD support.

Zyra Zilean Soraka Rakan Nami Lulu Karma Bard Blitzcrank

I mean I'm not saying ornn is a good support but... for this reasoning he isn't? wat if anything your argument of low damage and bad scaling would make this issue even less relevant for him, it'd be a pro for supp over a con.

I'd imagine him playing like Alistar Leona , just all in and a nuisance, doesn't need ranges. Only time will tell the viability, sometimes a champion's stats alone don't justify playing it over something else but who knows if that's ornn's case.

Vilacom1 votes

Have to agree, while ive only really played him twice, the first time top he did well early on and then i just couldnt damage anyone. The CC i brought was meh at best, and the ult was easily mitigated by any kind of crowd control.

Then I attempted support, and yeah same thing, just nothing that a good support brings to the table, your only option is to hard engage, crafting in lane is nice but...bleh

Lintu Puck1 votes

he is meant more to tank and set up CC chains. Q is for both poke and set up. In scuffles the enemy won't always notice a pillar behind them. W is wave clear, self shield during fights, and the set up that is the new Brittle debuff. Even if you can't always waddle your demi-god butt to the enemy to whack them with Hammer, doesn't make it a bad thing. Then you have team fight moments. should you have teammates with CC then if you can set up the enemy with Brittle your ally could get the hit and stick the target in place then what the original cc would of done. E is once more a bit of utility and not so much the scaling. You can use it to fall back, dodge a skill shot, close the distance a bit, knock-up enemies if done well, and can break player made terrain like Anivia's Ice Wall or J4's ult. R is not impossible, just a very small window to get that bounce right.

Lord Phazanor 1 votes

Mordekaiser syndrome.

Limeheart XI1 votes

The only thing i want is to get a little movespeed when moving towards brittle champions, when the only way i can trigger it is either by e knock up, ult slow or aa. Ofcourse i can build the retard ass righteous glory but god, is it a waste of an item slot

LadyRenly1 votes

his q scales with ad and his ult ap?

The answer is obvious! You s hould be buying gunblade!

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